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Title:Quo vadis business simulation games in the 21st century?
Authors:ID Pejić Bach, Mirjana (Author)
ID Ćurlin, Tamara (Author)
ID Stjepić, Ana-Marija (Author)
ID Meško, Maja (Author)
Files:.pdf Quo_Vadis_Business_Simulation_Games-Bach-2023.pdf (4,43 MB)
MD5: 7BF47EA9FB95FEE5D3C0B956ED21348F
 
URL https://www.mdpi.com/2078-2489/14/3/178
 
Language:English
Work type:Scientific work
Typology:1.02 - Review Article
Organization:FOV - Faculty of Organizational Sciences in Kranj
Abstract:Business simulation games have become popular in higher education and business environments. The paper aims to identify the primary research trends and topics of business simulation games research using a systematic and automated literature review with the motivation of research (learning driven and domain driven). Based on these findings, the future development of business simulation games research projected papers that research business simulation games were extracted from Scopus. Second, the research timeline, main publication venues and citation trends have been analysed. Third, the most frequent words, phrases, and topics were extracted using text mining. Results indicate that the research on business simulation games has stagnated, with the most cited papers published in the 2000s. There is a balance between learning-driven and domain driven-research, while technology-driven research is scarce, indicating that the technology used for business simulation games is mature. We project that the research on business simulation games needs to be directed in the area of new technologies that could improve communication with and among the users (virtual reality, augmented reality, simulation games) and technologies that could improve the reasoning and decision-making complexity in business simulation games (artificial intelligence).
Keywords:simulation games, digital education, knowledge management, business games
Publication status:Published
Publication version:Version of Record
Publication date:01.01.2023
Year of publishing:2023
Number of pages:str. 1-23
Numbering:Vol. 14, issue 3, article no. 178
PID:20.500.12556/DKUM-84872 New window
UDC:37.091.3:004.7:378
ISSN on article:2078-2489
COBISS.SI-ID:145228803 New window
DOI:10.3390/info14030178 New window
Publication date in DKUM:02.08.2023
Views:758
Downloads:92
Metadata:XML DC-XML DC-RDF
Categories:Misc.
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Record is a part of a journal

Title:Information
Shortened title:Information
Publisher:MDPI
ISSN:2078-2489
COBISS.SI-ID:18497046 New window

Document is financed by a project

Funder:MZOS - Ministry of Science, Education and Sports of the Republic of Croatia
Project number:BI-HR/20-21-020

Funder:ARRS - Slovenian Research Agency

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.

Secondary language

Language:Slovenian
Keywords:simulacijske igre, digitalno izobraževanje, upravljanje znanja, poslovne igre


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