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Title:The impact of serious games in economic and business education: a case of ERP business simulation
Authors:ID Beranič, Tina (Author)
ID Heričko, Marjan (Author)
Files:.pdf The_Impact_of_Serious_Games_in_Ec-Beranic-2022.pdf (337,46 KB)
MD5: CBE05C2CA6374E98CBC42BDFCF293DB6
 
URL https://www.mdpi.com/2071-1050/14/2/683
 
Language:English
Work type:Scientific work
Typology:1.01 - Original Scientific Article
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Digitalisation nowadays impacts business environments significantly. Therefore, if higher education wants to educate students properly for a successful career path, the business and economics curriculum must be enriched with innovative teaching approaches covering actual topics, such as, for example, the implementation of the ERPsim business simulation, a representative of serious games. The ERPsim business simulation is based on SAP ERP, and is aimed at teaching ERP concepts. It covers different business processes, and allows students to learn using a hands-on approach, simulating real-life scenarios. The presented research focuses on using an ERPsim business simulation as the introduction to the course. The simulation was implemented to ease the introduction of ERP and IT concepts to the business and economic oriented students. Considering the positive effects of serious games and gamification, our research was formed and focused on knowledge acquisition and future student engagement. We researched whether participation in the introductory simulation results in significant knowledge gain and impacts students’ future course engagement. The data were gathered using a self-assessment questionnaire before and after an introductory simulation. The results were highly positive, confirming many positive aspects of business simulation, among others, significant knowledge increase in the domains of business process and ERP transactions, and in the domain of technical knowledge for SAP ERP. The results confirmed that the introductory simulation is appropriate for introducing ERP concepts to newcomers, and, nevertheless, confirmed the positive impact on their intent on future course engagement.
Keywords:business simulation, knowledge acquisition, course engagement, ERPsim, SAP, gamification
Publication status:Published
Publication version:Version of Record
Submitted for review:15.11.2021
Article acceptance date:04.01.2022
Publication date:08.01.2022
Publisher:MDPI AG
Year of publishing:2022
Number of pages:17 str.
Numbering:Vol. 14, iss. 2
PID:20.500.12556/DKUM-85051 New window
UDC:659.2:004
ISSN on article:2071-1050
COBISS.SI-ID:92658435 New window
DOI:10.3390/su14020683 New window
Copyright:© 2022 by the authors
Publication date in DKUM:17.08.2023
Views:720
Downloads:241
Metadata:XML DC-XML DC-RDF
Categories:Misc.
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Record is a part of a journal

Title:Sustainability
Shortened title:Sustainability
Publisher:MDPI
ISSN:2071-1050
COBISS.SI-ID:5324897 New window

Document is financed by a project

Funder:ARRS - Slovenian Research Agency
Project number:P2-0057
Name:Informacijski sistemi

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.

Secondary language

Language:Slovenian
Keywords:poslovna simulacija, igrifikacija


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