| Opis: | With the modernization and development of various technologies in the 21st century, computer games increasingly came to the fore, which developed over time and reached the very top in their field. Thus, a new sports industry, the professional playing of such games, developed practically from scratch. Both in the world and in our country, quite a few such competitions have already been held but due to various factors, it was more difficult to carry them out to perfection. For these reasons, we decided to design and present an example of a fully organized competition for playing video games in Slovenia. In the bachelor’s thesis, an overview of the field and history of video games and computer competitions is carried out. The course of the games is analyzed and any problems that may arise are identified. For better organization, we analyzed examples of well-known video game competitions in Slovenia and around the world and assessed their strengths and weaknesses. After obtaining a sufficient amount of relevant information from the active players, we prepared a plan for the organization and implementation of the competition. Utilizing the Figma Program, we created a website through which participants can register for the competition and obtain the necessary information. When writing the bachelor’s thesis, we focused mainly on common problems, and, utilizing the literature used and the answers obtained from the focus group interview, we defined the process of organizing a complete computer competition. |
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