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Title:Organizacija tekomovanja v računalniških igrah
Authors:ID Mlakar, Rok (Author)
ID Rajkovič, Uroš (Mentor) More about this mentor... New window
ID Škraba, Andrej (Comentor)
Files:.pdf VS_Mlakar_Rok_2023.pdf (885,29 KB)
MD5: 2961C0609A3194A76569A8ACB6EDEB89
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FOV - Faculty of Organizational Sciences in Kranj
Abstract:Z modernizacijo in razvojem različnih tehnologij so v 21. stoletju vse bolj v ospredje prihajale računalniške igre, ki so se v času razvijale in na svojem področju dosegle vrh. Tako se je praktično iz nič razvila nova športna panoga, profesionalno igranje tovrstnih iger. Tako v svetu kot pri nas je bilo izvedenih že kar nekaj tovrstnih tekmovanj, ki pa jih je bilo zaradi različnih dejavnikov težje izpeljati do popolnosti. Zato smo se odločili zasnovati in predstaviti primer popolnoma organiziranega tekmovanja v igranju videoiger v Sloveniji. V diplomskem delu je izveden pregled področja in zgodovine video iger ter računalniških tekmovanj. Analiziran je potek izvedbe iger ter identificirani morebitni nastali problemi. Za boljše organiziranje smo analizirali primere znanih tekmovanj v igranju videoiger v Sloveniji in po svetu ter ocenili njihove prednosti in slabosti. Ko smo pridobili zadovoljivo količino ustreznih informacij s strani aktivnih igralcev, smo pripravili načrt organizacije in izvedbe tekmovanja. S pomočjo programa figma smo oblikovali spletno stran, preko katere se udeleženci lahko prijavijo na tekmovanje ter pridobijo potrebne informacije. Pri pisanju diplomske naloge smo se tako osredotočili predvsem na pogoste probleme ter s pomočjo uporabljene literature in pridobljenih odgovorov intervjuja s fokusno skupino opredelili postopek organizacije popolnega računalniškega tekmovanja.
Keywords:videoigre, igranje, tekmovanja, organizacija
Place of publishing:Maribor
Year of publishing:2023
PID:20.500.12556/DKUM-85856 New window
COBISS.SI-ID:173585411 New window
Publication date in DKUM:24.11.2023
Views:600
Downloads:38
Metadata:XML DC-XML DC-RDF
Categories:FOV
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:14.09.2023

Secondary language

Language:English
Title:Organization of gaming competition
Abstract:With the modernization and development of various technologies in the 21st century, computer games increasingly came to the fore, which developed over time and reached the very top in their field. Thus, a new sports industry, the professional playing of such games, developed practically from scratch. Both in the world and in our country, quite a few such competitions have already been held but due to various factors, it was more difficult to carry them out to perfection. For these reasons, we decided to design and present an example of a fully organized competition for playing video games in Slovenia. In the bachelor’s thesis, an overview of the field and history of video games and computer competitions is carried out. The course of the games is analyzed and any problems that may arise are identified. For better organization, we analyzed examples of well-known video game competitions in Slovenia and around the world and assessed their strengths and weaknesses. After obtaining a sufficient amount of relevant information from the active players, we prepared a plan for the organization and implementation of the competition. Utilizing the Figma Program, we created a website through which participants can register for the competition and obtain the necessary information. When writing the bachelor’s thesis, we focused mainly on common problems, and, utilizing the literature used and the answers obtained from the focus group interview, we defined the process of organizing a complete computer competition.
Keywords:video games, gaming, competition, organization


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