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Title:Didaktične igre v kontekstu izvedbe eksperimentalnega dela znotraj tematskega sklopa pojavi pri predmetu naravoslovje in tehnika v 5. razredu osnovne šole : magistrsko delo
Authors:ID Timošek, Sara (Author)
ID Fošnarič, Samo (Mentor) More about this mentor... New window
Files:.pdf MAG_Timosek_Sara_2023.pdf (6,08 MB)
MD5: 733864A98152B3EF69F4F06FCB2FCF58
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Abstract:V magistrskem delu želimo pokazati, da se lahko didaktične igre uporabljajo tudi pri predmetu naravoslovje in tehnika, zato smo preuredili igro človek ne jezi se v didaktično igro, pri kateri učenci na koncu izdelajo izdelek. To didaktično igro predstavimo v praktičnem delu, kjer analiziramo tudi rezultate, pridobljene s to igro. V teoretičnem delu pa smo analizirali igro, didaktične igre, kateri so sodobni pristopi poučevanja, konstruktivistično, izkustveno, inovativno ter sodelovalno učenje ter kaj je motivacija, kakšna je notranja ter kakšna je zunanja motivacija. V magistrsko delo smo vključili tudi naravoslovno-tehnični sklop ter geografski sklop, kjer smo opisali savinjsko regijo ter šole v savinjski regiji. V raziskavi, ki je opisana v empiričnem delu, smo s pomočjo ankete, ki je bila izvedena na vzorcu enaintridesetih učiteljev petih razredov osnovnih šol v savinjski regiji, pridobili rezultate, ki so nam pokazali, da didaktične igre pripomorejo k lažjemu usvajanju učne vsebine iz tematskega sklopa pojavi ter da so pomoč pri izdelovanju izdelka pri tehniki. Z raziskavo smo nadalje ugotovili, da imajo didaktične igre vpliv na interes za predmet naravoslovje in tehnika ter da pripomorejo k trajnostnemu znanju učencev. Te rezultate smo podprli z izvedbo didaktične igre, ki se je navezovala na tematski sklop pojavi in se osredotočala na temo veter in izdelovanje zmaja.
Keywords:Igra, didaktična igra, naravoslovje in tehnika, tematski sklop pojavi, izdelovanje zmaja.
Geographic coverage:Savinjska regija (Slovenija);
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[S. Timošek]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF (XIX, 179 str.))
PID:20.500.12556/DKUM-86357 New window
UDC:37.091.3:[5+62](043.2)
COBISS.SI-ID:178109955 New window
Publication date in DKUM:19.12.2023
Views:661
Downloads:151
Metadata:XML DC-XML DC-RDF
Categories:PEF
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:16.11.2023

Secondary language

Language:English
Title:Didactic games in the context of implementing experimental work within the thematic set phenomenons in the school subject science and technology in the 5th grade of primary school
Abstract:This master's thesis shows that didactic games can also be used in the school subject Science and Technology, so we adapted the game Ludo into a didactic game in which students create a product at the end. This didactic game is presented in the practical part, where we also analyse the results obtained with this game. The theoretical part analyses the game, didactic games, modern teaching approaches, constructivist, experiential, innovative and collaborative learning, and internal and external motivation. The master's thesis includes a natural science and technical section and a geographical section where the Savinja region and their schools are described. The empirical research presents results which show that didactic games help to facilitate the acquisition of learning content from the thematic set Phenomena and that they help in creating the product in the aforementioned school subject. These data were obtained with the help of a survey conducted on a sample of thirty-one teachers of the fifth grade of primary schools in the Savinjska region. Through the research, it was also found that didactic games have an impact on the students’ interest in the subject of Science and Technology and that they contribute to their sustainable knowledge. These results were supported by the performance of a didactic game, which was connected to the thematic set of Phenomena and focused on the theme “wind and making a kite”.
Keywords:Game, didactic game, Science and Technology, thematic set Phenomena, making a kite.


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