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Title:Analiza elementov igrifikacije v mobilnih rešitvah
Authors:ID Poplas, Andi (Author)
ID Udir Mišič, Katja (Mentor) More about this mentor... New window
ID Beranič, Tina (Comentor)
Files:.pdf MAG_Poplas_Andi_2024.pdf (2,40 MB)
MD5: 4A6794C9ED77B9CFD7CE74C0DBDDCC2B
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Vse večje število aplikacij na digitalnih platformah za njihovo distribucijo in padajoča pozornost ljudi povzroča vse težje zadrževanje uporabnikov na posameznih aplikacijah. Morebitna rešitev za omenjeno problematiko je igrifikacija, ki lahko aplikacije naredi bolj interaktivne in zabavne, saj koncept njenega delovanja izhaja iz iger. V magistrskem delu smo se seznanili s strategijo igrifikacije, spoznali njeno zgodovino, področja uporabe in podrobneje spoznali elemente, ki ji dajejo končno podobo. Na podlagi spoznanega smo ustvarili model klasifikacije elementov in slednjega uporabili pri analizi najpopularnejših aplikacij v praktičnem delu naloge, ob katerem smo dodatno preučili tudi vizualno pojavnost elementov.
Keywords:igrifikacija, aplikacije, motivacija, uporabniška izkušnja
Place of publishing:Maribor
Publisher:[A. Poplas]
Year of publishing:2024
PID:20.500.12556/DKUM-89302 New window
UDC:794:004.777(043.2)
COBISS.SI-ID:217280515 New window
Publication date in DKUM:08.08.2024
Views:258
Downloads:51
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:03.07.2024

Secondary language

Language:English
Title:Exploring gamification elements in mobile solutions
Abstract:An increasing number of apps on mobile app stores and users’ decreasing attention spans pose a growing challenge for retaining users within individual apps. One possible solution is gamification, which can make applications more interactive and fun, as its concept of action is based on the principles of games. In the master's thesis, we explored gamification, learned about its history, identified areas of application, and delved into the elements that give it its final form. Based on the findings we created a novel classification of elements and applied it through analysis of the elements in the practical part of the thesis, while also examining their visual appearance.
Keywords:gamification, applications, motivation, user experience


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