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Title:Razvoj 3D igre za več igralcev v pogonu Unity : diplomsko delo
Authors:ID Breznik, Lovro (Author)
ID Kokol, Peter (Mentor) More about this mentor... New window
Files:.pdf VS_Breznik_Lovro_2024.pdf (1,76 MB)
MD5: A30CFBBFA47A12C86B97F61E3D9BDEEE
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomska naloga v teoretičnem delu obsega zgodovino in razvoj večigralskih iger ter analizira pogonu Unity, njegove prednosti, slabosti in uspešne igre v tem pogonu. V praktičnem delu naloge je izdelan prototip večigralske prvoosebne strelske igre z vodo v pogonu Unity. S pomočjo eksperimentov so preizkušane različne funkcije, prav tako je spremljan njihov vpliv na uporabniško izkušnjo. V nalogi so predstavljeni igralci, igralno polje ter implementacija, ki zajema logiko strežnika, igralca, streljanja in metanja balonov. Izdelava večigralske igre je pokazala, da razvoj takšne igre zahteva več časa in znanja v primerjavi z enostavnejšimi enoigralskimi igrami.
Keywords:Unity, razvoj igre, večigralska igra
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[L. Breznik]
Year of publishing:2024
Number of pages:1 spletni vir (1 datoteka PDF (X,43 f.))
PID:20.500.12556/DKUM-89434 New window
UDC:004.96(043.2)
COBISS.SI-ID:216675075 New window
Publication date in DKUM:19.09.2024
Views:193
Downloads:58
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.07.2024

Secondary language

Language:English
Title:Development of a 3D Multiplayer Game in Unity
Abstract:In the theoretical part, the thesis covers the history and development of multiplayer games aswell as an analysis of the Unity engine, it's pros, cons and successful games in the engine. In the practical part of the thesis, we created a prototype of a multiplayer first-person shooter game with water powered by Unity. We tested various functions and monitored their impact on the user experience. In the work we presented the player, the playing field and the implemenetation, which includes the logic of the server, the player, shooting and throwing balloons. The creation of a multiplayer game showed that the development of such a game requires more time and knowledge compared to simpler single-player games.
Keywords:Unity, game development, multiplayer game


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