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Title:Razvoj računalniške igre zvrsti obramba stolpov
Authors:ID Hegediš, Tilen (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
ID Moravec, Matej (Comentor)
Files:.pdf VS_Hegedis_Tilen_2024.pdf (3,20 MB)
MD5: 6ACD2390DF6F62B7C1EAE1D7FC752865
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Namen diplomske naloge je bilo razviti 2D računalniško igro zvrsti obramba stolpov. V teoretičnem delu smo najprej opisali zvrsti računalniških iger obramba stolpov, opisali pomembnejše komponente, opisali dva starejša in dva bolj znana primera teh računalniških zvrsti in predstavili Unity računalniški pogon, v katerem smo razvijali igro. V praktičnem delu smo se osredotočili na sam razvoj igre, kjer smo najprej pripravili prazen projekt in vanj uvozili vsa potrebna sredstva. Razvili in opisali smo posamezne komponente igre in na koncu še implementirali uporabniški vmesnik.
Keywords:Razvoj računalniške igre, obramba stolpov, Unity, 2D
Place of publishing:Maribor
Publisher:[T. Hegediš]
Year of publishing:2024
PID:20.500.12556/DKUM-89436 New window
UDC:004.414.23(043.2)
COBISS.SI-ID:216869891 New window
Publication date in DKUM:08.08.2024
Views:500
Downloads:111
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.07.2024

Secondary language

Language:English
Title:Development of a tower defense computer game genre
Abstract:The purpose of this thesis was to develop a 2D tower defense computer game genre. In the theoretical part we first described the computer game genre, described the more important components, described two older and two more well known examples of this genres and presented Unity game engine in which we developed the game. In the practical part we focused on the development of the game itself, where we first prepared an empty project into which we imported all necessary assets. We developed and described individual components of the game and at the end we also implemented a user interface.
Keywords:Development of a computer game, tower defense, Unity, 2D


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