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Title:Razvoj aplikacije ios za igrifikacijo treninga z boksarsko vrečo : zaključno delo
Authors:ID Božić, Filip (Author)
ID Ravber, Miha (Mentor) More about this mentor... New window
Files:.pdf VS_Bozic_Filip_2024.pdf (4,16 MB)
MD5: 16429E70DC4A932A0F72D93644EDC31F
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomski nalogi smo predstavili razvoj mobilne aplikacije za igrifikacijo treninga z boksarsko vrečo na operacijskem sistemu iOS. Raziskali smo pomen in načela koncepta igrifikacije ter kako jih aplikacija uporablja za spodbujanje uporabnikov. Iz tehničnega vidika smo preučili in opisali nativni razvoj iOS aplikacij, Swift programski jezik kot sedanjost in prihodnost razvoja iOS aplikacij ter SwiftUI razvojno ogrodje za razvoj uporabniškega vmesnika. Rezultat diplomske naloge je mobilna aplikacija, ki spodbuja uporabnike in omogoča spremljanje uspešnosti treniranja z boksarsko vrečo.
Keywords:iOS, Swift, SwiftUI, mobilna aplikacija, igrifikacija, trening boksa
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[F. Božić]
Year of publishing:2024
Number of pages:1 spletni vir (1 datoteka PDF (X, 41 f.))
PID:20.500.12556/DKUM-90059 New window
UDC:004.777:796(043.2)
COBISS.SI-ID:217849603 New window
Publication date in DKUM:14.10.2024
Views:140
Downloads:48
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:21.08.2024

Secondary language

Language:English
Title:Developing an ios application for gamification of boxing bag training
Abstract:In the thesis, we presented the development of a mobile application for gamifying boxing bag training on the iOS operating system. We explored the significance and principles of gamification and how the application leverages them to motivate users. From a technical perspective, we examined and described native iOS app development, the Swift programming language as the present and future of iOS app development, and the SwiftUI development framework for creating the user interface. The outcome of this thesis is a mobile aplication that motivates users and enables them to track their performance in boxing bag training.
Keywords:iOS, Swift, SwiftUI, mobile aplication, gamification, box training


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