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Title:Extended reality technologies in adult basic life support education : a scoping review
Authors:ID Fijačko, Nino (Author)
ID Metličar, Špela (Author)
ID Janžekovič, Boža (Author)
ID Abella, Benjamin S. (Author)
ID Nadkarni, Vinay (Author)
ID Greif, Robert (Author)
Files:URL https://www.sciencedirect.com/science/article/pii/S2666520425000645?via%3Dihub
 
Language:English
Work type:Scientific work
Typology:1.02 - Review Article
Organization:FZV - Faculty of Health Sciences
UKM - University of Maribor Library
Abstract:Abstract Aim: In recent years, virtual and augmented reality (VR/AR) technologies have gained increasing attention as innovative tools for education, including in the field of adult Basic Life Support (BLS). While existing reviews on this topic primarily focus on comparing VR/AR with other educational approaches, our research aimed to identify the VR/AR hardware and software applications assessed in published studies and their alignment with learning objectives in adult BLS education. Methods: We conducted a scoping literature review using the Population, Exposure, and Outcome (PEO) framework to analyse publications from 2018 to 2024. The review focused on the impact of VR/AR (exposure) on affective, behavioral, and cognitive learning outcomes (outcome) in adult BLS education among laypersons, healthcare professionals, pre-licensure students, and duty-to-respond laypersons (population). Results: From 1,282 database records and 54 alternative sources, 31 articles were selected for comprehensive analysis. Many of the studies (11/31; 36%) targeted pre-licensure students, such as nursing students, and laypersons (9/31; 20%), primarily high school students. Only one study focused on duty-to-respond laypersons (1/31; 3%). VR studies (24/31; 77%) were more common than AR studies (6/31; 19%), featuring a broad spectrum of ten VR headsets compared to just two types of AR headsets. Among the assessed software applications, twenty-one commercial programs were examined—sixteen designed for VR and five for AR. Most studies investigated affective outcomes (25/31; 81%), while behavioural outcomes were also commonly examined (22/31; 71%). In contrast, cognitive outcomes were explored in fewer studies (9/31; 29%). Conclusion: Our review identified several challenges in existing studies, including variability in software and hardware, diverse learning outcomes, and accessibility issues with extended reality (XR) technology. To maximize its effectiveness, XR should be aligned with specific learning objectives rather than adopted for its novelty. Prioritizing educational efficacy ensures that XR enhances learning by addressing precise gaps, ultimately improving the understanding and retention of resuscitation skills among both laypersons and healthcare professionals.
Keywords:extended reality, immersive technology, virtual reality, augmented reality, adult basic life support, headsets, software, applications
Publication status:Published
Publication version:Version of Record
Submitted for review:05.03.2025
Article acceptance date:10.03.2025
Publication date:14.03.2025
Publisher:Elsevier
Year of publishing:2025
Number of pages:str. 1-12
Numbering:Letn. 23, št. članka 100927
PID:20.500.12556/DKUM-93518 New window
UDC:374
ISSN on article:2666-5204
COBISS.SI-ID:231594243 New window
DOI:10.1016/j.resplu.2025.100927 New window
Publication date in DKUM:21.07.2025
Views:252
Downloads:9
Metadata:XML DC-XML DC-RDF
Categories:Misc.
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Record is a part of a journal

Title:Resuscitation plus
Publisher:Elsevier B.V.
ISSN:2666-5204
COBISS.SI-ID:56298755 New window

Document is financed by a project

Funder:Other - Other funder or multiple funders
Project number:C3330-22-953012
Name:Inovativne učne tehnologije za zdravje ljudi in okolja
Acronym:INOTEH-ZDRAV

Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:14.03.2025

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