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Title:Modeliranje in animacija rastlin s pomočjo geometrijskih vozlišč
Authors:ID Šabeder, Kevin (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf UN_Sabeder_Kevin_2025.pdf (4,47 MB)
MD5: EE9ECDED0D187721751EB9BE1D04FBEF
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Rastline imajo v računalniški grafiki pomembno vlogo pri ustvarjanju naravnih in prepričljivih virtualnih okolij. Namen diplomskega dela je predstaviti pomen proceduralnega modeliranja rastlin, s poudarkom na funkcijah geometrijskih vozlišč znotraj okolja Blender. Opisane so prednosti takšnega pristopa v primerjavi s tradicionalnim ročnim modeliranjem, predvsem z vidika učinkovitosti, variabilnosti in možnosti animacije. V praktičnem delu je razvit proceduralni sistem, ki omogoča generiranje realističnih rastlinskih modelov z enostavnim spreminjanjem parametrov ter ustvarjanjem več različnih variacij.
Keywords:3D modeliranje, proceduralno modeliranje, geometrijska vozlišča, vegetacija, algoritmični pristopi
Place of publishing:Maribor
Publisher:[K. Šabeder]
Year of publishing:2025
PID:20.500.12556/DKUM-94440 New window
UDC:004.928(043.2)
COBISS.SI-ID:254986499 New window
Publication date in DKUM:22.09.2025
Views:128
Downloads:33
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:18.08.2025

Secondary language

Language:English
Title:Plant modeling and animation using geometry nodes
Abstract:Plants play a key role in computer graphics by contributing to the creation of natural and convincing virtual environments. The purpose of this thesis is to present the significance of procedural plant modeling, with a focus on the functions of Geometry Nodes within the Blender environment. The advantages of this approach are discussed in comparison to traditional manual modeling, especially in terms of efficiency, variability, and animation capabilities. In the practical part, we developed a procedural system that enables the generation of realistic plant models through simple parameter adjustments and the creation of multiple variations.
Keywords:3D modeling, procedural modeling, Geometry Nodes, vegetation, algorithmic approaches


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