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Title:Razvoj interaktivne predstavitve stanovanja v navidezni resničnosti : diplomsko delo
Authors:ID Nasufi, Adem (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
ID Horvat, Štefan (Comentor)
Files:.pdf UN_Nasufi_Adem_2025.pdf (3,52 MB)
MD5: 235E932A9FA49F8C1D171FECCE30C596
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo je sestavljeno iz dveh delov. Prvi del je teoretični, v katerem je zajeta teorija o grafičnem modeliranju in uporabi programa Blender, ki je sestavljen iz različnih komponent in ponuja ogromno raznih načinov modeliranja. V njem je opisana tudi uporaba navidezne resničnosti v arhitekturi ter njena pomoč pri prodaji nepremičnin. Prikazan je tudi postopek, kako našo 3D sceno prikažemo s pomočjo očal Meta Quest. V drugem delu je prikazan sam proces modeliranja stanovanja, vse od začetnega načrta, dodajanja resničnih tekstur in senčenj.
Keywords:3D modeliranje, fotorealizem, Blender, navidezna resničnost
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Nasufi]
Year of publishing:2025
Number of pages:1 spletni vir (1 datoteka PDF (VIII, 59 str.))
PID:20.500.12556/DKUM-94615 New window
UDC:004.946(043.2)
COBISS.SI-ID:254989827 New window
Publication date in DKUM:22.09.2025
Views:227
Downloads:79
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:22.08.2025

Secondary language

Language:English
Title:Development of interactive apartment presentation in virtual reality
Abstract:The thesis is divided into two parts. The first part is theoretical and discusses graphic modeling and the use of Blender, which consists of various components and offers numerous modeling methods. It also addresses the use of virtual reality in architecture and its role in real estate sales, as well as the procedure for presenting a 3D scene using Meta Quest headsets. The second part presents the process of modeling an apartment, from the initial floor plan to the application of realistic textures and shading.
Keywords:3D modeling, photorealism, Blender, virtual reality


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