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Title:Razvoj računalniške igre Uno : diplomsko delo
Authors:ID Srebot, Nick (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf VS_Srebot_Nick_2025.pdf (3,88 MB)
MD5: A1AAD0342E101D376A65775F1AF8F2E8
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Namen diplomskega dela je bil razvoj digitalne različice namizne igre Uno z večigralsko funkcionalnostjo. Rešitev je bila implementacija arhitekture odjemalec-strežnik, ki je obravnavala pogoste težave pri razvoju večigralskih iger, kot so sinhronizacija igralcev, upravljanje stanja in posodobitve v realnem času. Za opredelitev mehanike igre in primarnega uporabniškega vmesnika je bilo uporabljeno ogrodje libGDX. Zasnovo lokalnega strežnika je omogočalo okolje Node.js, upravljanje z zbirko podatkov pa PostgreSQL. Rezultat je bila celovita in robustna aplikacija, ki je vse svoje komponente integrirala v kohezivno celoto, hkrati pa izpolnila tehnične zahteve in zahteve glede uporabniške izkušnje.
Keywords:razvoj računalniških iger, Uno, večigralstvo, libGDX, odjemalec-strežnik
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[N. Srebot]
Year of publishing:2025
Number of pages:1 spletni vir (1 datoteka PDF (X, 61 str.))
PID:20.500.12556/DKUM-95218 New window
UDC:004.96(043.2)
COBISS.SI-ID:260816131 New window
Publication date in DKUM:15.10.2025
Views:134
Downloads:51
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.09.2025

Secondary language

Language:English
Title:Development of the Uno computer game
Abstract:The purpose of the thesis was to develop a digital version of the Uno board game with multiplayer functionality. The solution was the implementation of a client-server architecture that addressed common problems in the development of multiplayer games, such as player synchronization, state management, and real-time updates. The libGDX framework was used to define the game mechanics and primary user interface. Server design was enabled by the Node.js environment, while database management was handled by PostgreSQL. The result was a comprehensive and robust application that integrated its components into a cohesive whole while meeting technical and user experience requirements.
Keywords:computer game development, Uno, multiplayer, libGDX, client-server


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