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Title:Obrazna animacija in animacija govora v programu Blender : diplomsko delo
Authors:ID Ostanek, Gal (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf UN_Ostanek_Gal_2025.pdf (2,40 MB)
MD5: FDDD3F76276F7CF34151C33C9B43995C
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo obravnava področje obrazne animacije in primerja različne pristope k njeni izvedbi. V teoretičnem delu so predstavljene osnove animacije obraza ter sodobne tehnologije zajema obrazne mimike. V praktičnem delu smo izdelali animacijo govora z dvema različnima metodama – z ročno animacijo in z uporabo tehnologije za zajem obraza. Na koncu smo metode primerjali glede na učinkovitost in primernost uporabe ter podali sklepne ugotovitve o prednostih in omejitvah posameznega pristopa.
Keywords:obrazna animacija, sinhronizacija govora, obrazni izrazi, zajem obrazne mimike, 3D računalniška grafika, Blender, Face-it
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[G. Ostanek]
Year of publishing:2025
Number of pages:1 spletni vir (1 datoteka PDF (VI, 33 str.))
PID:20.500.12556/DKUM-95255 New window
UDC:004.928(043.2)
COBISS.SI-ID:255581187 New window
Publication date in DKUM:15.10.2025
Views:136
Downloads:41
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:10.09.2025

Secondary language

Language:English
Title:Facial animation and speech animation in Blender
Abstract:The diploma thesis deals with the field of facial animation and compares different approaches to its implementation. The theoretical part presents the basics of facial animation and modern facial expression capture technologies. In the practical part, we created speech animation using two different methods - manual animation and face capture technology. Finally, we compared the methods in terms of efficiency and suitability for use and provided conclusions about the advantages and limitations of each approach.
Keywords:facial animation, lip sync, facial expressions, facial expression capture, 3D computer graphics, Blender, Face-it


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