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Title:Teoretična sestava resne igre o oskrbovalnih verigah : magistrsko delo
Authors:ID Kragulj, Luka (Author)
ID Kramar, Uroš (Mentor) More about this mentor... New window
Files:.pdf MAG_Kragulj_Luka_2025.pdf (2,06 MB)
MD5: 7A8EF51EB50C99B825866A37271420D1
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FL - Faculty of Logistic
Abstract:V sodobnosti se znanje razvija hitreje kot kadarkoli prej in hkrati v enaki meri tudi hitro zastara. Izobraževalne ustanove se s tradicionalnimi metodami poučevanja vedno težje prilagajajo hitro spreminjajočim se zahtevam po znanju. Igrifikacija in resne igre so orodja, ki se jih da izkoristiti v izobraževalnih okoljih, saj lahko učencem izboljšajo prejem znanja, zavzetost in motiviranost. V magistrskem delu smo zasnovali resno igro o oskrbovalnih verigah. Namenjena je poučevanju osnov delovanja oskrbovalnih verig in je primerna tako za starejše osnovnošolce kakor tudi za magistrske študente ne glede na njihovo predznanje s področja logistike ali oskrbovalnih verig. Izvede se jo lahko analogno, digitalno ali hibridno, igra pa je tudi časovno prilagodljiva, vendar odvisna od števila igralcev in želenega števila krogov. Resna igra o oskrbovalnih verigah, imenovana FLUM SCG, je bila razvita kot teoretični model, zato v okviru magistrskega dela ni bila praktično preizkušena. V diskusiji so podani predlogi za razvoj novih vlog, modulov in načinov izvajanja resne igre, ki lahko obogatijo, hkrati pa tudi zapletejo izvedbo.
Keywords:resna igra, logistika, oskrbovalne verige, igrifikacija
Place of publishing:Maribor
Place of performance:Celje
Publisher:[L. Kragulj]
Year of publishing:2025
Number of pages:1 spletni vir (1 datoteka PDF (XIV, 93 str.))
PID:20.500.12556/DKUM-95758 New window
UDC:794.05:005.51(043.2)
COBISS.SI-ID:259767043 New window
Publication date in DKUM:03.12.2025
Views:309
Downloads:16
Metadata:XML DC-XML DC-RDF
Categories:FL
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Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:20.10.2025

Secondary language

Language:English
Title:Theoretical Creation of a Supply Chain Serious Game
Abstract:In modern times, knowledge is simultaneously produced at ever faster rates while also becoming obsolete at the same rate. Classical education, by using traditional teaching methods, experiences difficulties when faced with the speed of changing relevant knowledge requirements. Gamification and serious games are tools to be used in educational settings due to their capacity to improve knowledge transfer, engagement and motivation among students. In this Master's thesis, we designed a supply chain-based serious game. Its purpose is to educate about the basics of supply chain functions and is appropriate for people from older primary school students to Master's degree students regardless of pre-existing knowledge about logistics or supply chains. It can be performed in analogue, digital or hybrid way, while also time-flexible with regard to the number of players and the desired number of rounds. Because it was developed only in theory, a supply chain-based serious game, called FLUM SCG, has not been tested in realistic environments. In Discussion, we offer suggestions for development of new roles, modules and ways of performing the serious game, which can enrich, but also complicate its execution.
Keywords:serious game, logistics, supply chain, gamification


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