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Title:Uporabniška izkušnja v videoigrah: analiza navigacije in menijev v sodobnih igrah : analiza navigacije in menijev v sodobnih igrah
Authors:ID Denac, Viktor (Author)
ID Nemec Zlatolas, Lili (Mentor) More about this mentor... New window
Files:.pdf VS_Denac_Viktor_2026.pdf (12,38 MB)
MD5: C7582AFB2F0279337F6CC4EA4E9E6125
 
.zip VS_Denac_Viktor_2026.zip (322,15 KB)
MD5: AD74C3533A9CD62B38A70EA0AD94A05F
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo analizira vpliv navigacije in menijev na uporabniško izkušnjo v sodobnih videoigrah. Teoretični del predstavlja ključna načela uporabniškega vmesnika, interakcij in pretoka ter najboljše prakse oblikovanja vmesnikov. Primerjalna analiza iger prikazuje prednosti minimalističnih in diegetskih rešitev ter posledice pregloboke hierarhije. Empirična anketa potrjuje, da slabi meniji vodijo do opustitve igre, medtem ko intuitivnost in prilagodljivost povečujeta zadovoljstvo. Delo se zaključi s priporočili za razvijalce in predlogi za nadaljnje raziskave.
Keywords:uporabniška izkušnja, videoigre, navigacija, meniji, uporabniški vmesnik
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[V. Denac]
Year of publishing:2026
Number of pages:1 spletni vir (1 datoteka PDF (IX, 69 str.))
PID:20.500.12556/DKUM-97541 New window
UDC:004.96.055(043.2)
COBISS.SI-ID:281233155 New window
Publication date in DKUM:29.05.2026
Views:207
Downloads:12
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:12.04.2026

Secondary language

Language:English
Title:User experience in video games: an analysis of navigation and menus in modern games : diplomsko delo
Abstract:The thesis analyses the impact of navigation and menus on user experience in modern video games. The theoretical part presents key principles of user interfaces, human-computer interaction, and flow, along with best practices in interface design. The comparative analysis of selected games highlights the advantages of minimalist and diegetic solutions and the consequences of overly deep hierarchies. The empirical survey confirms that poor menus lead to game abandonment, while intuitiveness and customisation increase satisfaction. The thesis concludes with recommendations for developers and suggestions for future research.
Keywords:user experience, video games, navigation, menus, user interface


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