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Title:
Obogatena resničnost s sledenjem gibanju v okolju Blender : diplomsko delo
Authors:
ID
Trajkova, Sanja
(
Author
)
ID
Rizman Žalik, Krista
(
Mentor
)
More about this mentor...
Files:
UN_Trajkova_Sanja_2026.pdf
(3,23 MB)
MD5: BEA2E08371C0C55B1E797E57EC6C9FFC
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomskem delu obravnavamo področje obogatene resničnosti in možnosti ustvarjanja tovrstnih učinkov z uporabo sledenja gibanju v programu Blender. V teoretičnem delu predstavimo osnovne pojme, značilnosti in tipe obogatene resničnosti ter vlogo sledenja gibanju pri usklajevanju virtualnih elementov z videom. V praktičnem delu prikažemo celoten potek dela, od priprave posnetka in sledenja kamere do umestitve 3D-modelov in končne kompozicije. Namen dela je prikazati, da je mogoče prepričljive učinke ustvariti tudi z brezplačnimi orodji. Na koncu ovrednotimo prednosti in omejitve sledenja gibanju v programu Blender.
Keywords:
obogatena resničnost
,
sledenje gibanju
,
Blender
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[S. Trajkova]
Year of publishing:
2026
Number of pages:
1 spletni vir (1 datoteka PDF (VII, 37 str.))
PID:
20.500.12556/DKUM-97802
UDC:
004.946.5(043.2)
COBISS.SI-ID:
280899331
Publication date in DKUM:
29.05.2026
Views:
147
Downloads:
19
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY 4.0, Creative Commons Attribution 4.0 International
Link:
http://creativecommons.org/licenses/by/4.0/
Description:
This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:
15.04.2026
Secondary language
Language:
English
Title:
Augmented reality with motion tracking in Blender
Abstract:
This thesis explores the field of augmented reality and examines the possibilities of creating such effects using motion tracking in Blender. The theoretical part presents the basic concepts, characteristics, and types of augmented reality, as well as the role of motion tracking in aligning virtual elements with video footage. The practical part demonstrates the complete workflow, from footage preparation and camera tracking to the placement of 3D models and final compositing. The aim of the thesis is to show that convincing effects can be achieved using free tools. In the final part, the advantages and limitations of motion tracking in Blender are discussed.
Keywords:
augmented reality
,
motion tracking
,
Blender
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