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Title:PRIMERJAVA GRAFIČNIH KNJIŽNIC V OPERACIJSKEM SISTEMU ANDROID
Authors:ID Zelič, Simon (Author)
ID Guid, Nikola (Mentor) More about this mentor... New window
Files:.pdf UNI_Zelic_Simon_2010.pdf (2,19 MB)
MD5: A01329E33B9DF57924CE6C81FDA0CBDD
PID: 20.500.12556/dkum/df49129d-e23a-4cac-9739-7c2793062e62
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu so predstavljene osnove operacijskega sistema Android. Opisane so osnovne komponente, potrebne pri razvoju aplikacij za operacijski sistem Android. Podrobneje sta opisani grafični knjižnici Scalable Graphic Library in OpenGL ES. V praktičnem delu diplomske naloge je predstavljena igra Tetris in naša implementacija igre za operacijski sistem Android. Na podlagi implementirane igre je narejena primerjava uporabe grafičnih knjižnic pri razvoju 2D iger. Za primerjavo učinkovitosti delovanja grafičnih knjižnic so bile opravljene tudi meritve.
Keywords:grafične knjižnice, Scalable Graphic Library, OpenGL ES
Place of publishing:Maribor
Publisher:[S. Zelič]
Year of publishing:2010
PID:20.500.12556/DKUM-15925 New window
UDC:004.45:004.92
COBISS.SI-ID:14619158 New window
NUK URN:URN:SI:UM:DK:NSGO7T1B
Publication date in DKUM:06.12.2010
Views:2165
Downloads:199
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:COMPARISON OF GRAPHICAL LIBRARIES IN THE OPERATING SYSTEM ANDROID
Abstract:In this diploma we present the basics of the operating system Android. We describe the core components that are needed for application development for the operating system Android. The graphical libraries Scalable Graphic Library and OpenGL ES are described in more detail. In the practical section of the thesis we present the game Tetris and our implementation of the game for the operating system Android. Based on this implementation of the game, we made a comparison of the graphical libraries that we used. Thorough comparisons are presented with measurement results for library efficiency.
Keywords:Android, graphical libraries, Scalable Graphic Library, OpenGL ES


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