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Title:UPODABLJANJE V REALNEM ČASU
Authors:ID Brglez, Miha (Author)
ID Guid, Nikola (Mentor) More about this mentor... New window
Files:.pdf UNI_Brglez_Miha_2010.pdf (3,49 MB)
MD5: B3D86CE61E6EF076BA8714E35FBB8629
PID: 20.500.12556/dkum/bc2eca23-d4b9-4d85-902a-65cda66553d9
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomski nalogi bomo opisali osnovne postopke 3D upodabljanja, ki jih uporabljamo za generiranje rastrskega prikaza računalniško opisane scene. Predstavili bomo teme predstavitve modelov, transformacije objektov scene, osvetljevanja, izrisa in senčenja ploskev modela. Osredotočili se bomo na postopke, ki so uporabni pri programski implementaciji upodabljanja v realnem času, kar je zanimivo za razumevanje uporabe 3D grafičnih vmesnikov in razvoj aplikacij, v katerih jih uporabljamo. Za demonstracijo obdelanih tem diplomske naloge bomo razvili aplikacijo realno-časovnega upodabljanja, ki bo temeljila na naši programski implementaciji upodobitvenih postopkov.
Keywords:računalniška grafika, računalniška animacija, modeliranje trdnih teles, transformacije, rasterizacija, osvetlitveni modeli, algoritmi senčenja
Place of publishing:Maribor
Publisher:[M. Brglez]
Year of publishing:2010
PID:20.500.12556/DKUM-17053 New window
UDC:004.92(043.2)
COBISS.SI-ID:14979606 New window
NUK URN:URN:SI:UM:DK:SQQVQUV8
Publication date in DKUM:12.01.2011
Views:2250
Downloads:182
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:REAL-TIME RENDERING
Abstract:This thesis describes fundamental procedures of 3D rendering that are used for generating a raster image of a computer described scene. We will examine topics of model representation, transformation of scene objects, illumination, drawing and shading model surfaces. The main focus will be procedures that are usefull in an implementation of real-time software-based rendering, which is interesting for understanding the use of 3D graphical interfaces and application development that relies on them. To demonstrate the examined topics we will develop a real-time rendering application based on our software implementation of rendering processes.
Keywords:computer graphics, computer animation, solid modeling, transformations, rasterization, illumination models, shading algorithms


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