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Title:ČASOVNO UČINKOVITO STISKANJE PODATKOV NA GPU
Authors:ID Jerovšek, Robert (Author)
ID Žalik, Borut (Mentor) More about this mentor... New window
ID Mongus, Domen (Comentor)
Files:.pdf UNI_Jerovsek_Robert_2011.pdf (1,94 MB)
MD5: ADF9E7EAD1CE4B974BFEB95FFCE89F66
PID: 20.500.12556/dkum/74128041-9c87-46ee-9a3d-7e2a919edb22
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Zaradi fizikalnih omejitev se je razvoj centralnih procesnih enot preusmeril iz večanja frekvence delovanja v večanje števila njihovih jeder. Tako je časovna učinkovitost algoritmov vse bolj odvisna od zmožnosti njihovega paralelnega izvajanja. V diplomskem delu predstavimo prilagoditev splošnonamenskega algoritma stiskanja podatkov za paralelno izvajanje. V ta namen najprej razdelimo vhodni niz podatkov v bloke in vsakega izmed njih neodvisno stisnemo. Izvajanje nato prenesemo na grafično procesno enoto s pomočjo programskega jezika OpenCL. Nadaljnje pohitritve dosežemo z uporabo pomnilnika konstant in pomnilnika tekstur. Z rezultati pokažemo, da lahko izvajalni čas v primerjavi s časom potrebnim za stiskanje na centralni procesni enoti tako tudi razpolovimo.
Keywords:GPGPU, brezizgubno stiskanje podatkov, LZJB, OpenCL, paralelno programiranje
Place of publishing:Maribor
Publisher:[R. Jerovšek]
Year of publishing:2011
PID:20.500.12556/DKUM-19238 New window
UDC:004.925(043.2)
COBISS.SI-ID:15218966 New window
NUK URN:URN:SI:UM:DK:NKMOMWMZ
Publication date in DKUM:12.07.2011
Views:2499
Downloads:173
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:TIME EFFICIENT DATA COMPRESSION ON GPU
Abstract:Processor development has, due to physical constraints, shifted from increasing clock speed to increasing the number of processor cores. Thus, time efficiency of algorithms increasingly depends more on their parallel execution capabilities. In this diploma work we present our enhancements to increase the performance of a general purpose data compression algorithm. We do this by first dividing our input data into individual data blocks which are then independantly compressed. Afterwards, the execution is transferred to the graphics processing unit. Further improvement is made by using the constants and texture memory. The results show that the execution time is halved in comparison to the execution time needed on the central processing unit.
Keywords:GPGPU, losseless data compression, LZJB, OpenCL, parallel programming


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