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Title:RASTERIZACIJA
Authors:ID Močivnik, Žan (Author)
ID Rizman Žalik, Krista (Mentor) More about this mentor... New window
Files:.pdf UNI_Mocivnik_Zan_2011.pdf (2,35 MB)
MD5: 34C6377582688AEB037F94277372F140
PID: 20.500.12556/dkum/3b5168e5-f047-43ee-9316-a5502f83a8bd
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FNM - Faculty of Natural Sciences and Mathematics
Abstract:Diplomska naloga opisuje predstavitev informacij s pomočjo rastrske grafike, različne postopke rasterizacije in rasterizacijske algoritme ter implementacijo rasterizacije na LCD prikazovalnikih. Prikazano je delovanje Bresenhamovega algoritma za črto, krožnico in elipso ter risanje črte v tridimenzionalnem prostoru. Prav tako so vsi liki opisani s pomočjo matematičnih pristopov, algoritmi pa so zapisani s pridihom programskega jezika C++. Naloga opisuje tudi delovanje Wu-jevega algoritma za glajenje robov.
Keywords:Rasterizacija, Bresenhamov algoritem, Wu-jev algoritem, glajenje, slikovna točka, LCD prikazovalnik, tekoči kristali, rasterska grafika.
Place of publishing:Maribor
Publisher:[Ž. Močivnik]
Year of publishing:2011
PID:20.500.12556/DKUM-19286 New window
UDC:51(043.2)
COBISS.SI-ID:18534152 New window
NUK URN:URN:SI:UM:DK:VDKP8TOH
Publication date in DKUM:18.07.2011
Views:3807
Downloads:327
Metadata:XML DC-XML DC-RDF
Categories:FNM
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Secondary language

Language:English
Title:RASTERIZATION
Abstract:This diploma paper includes ways of presenting information with the help of raster graphics, various procedures of rasterization, rasterization algorythms and implementation of rasterization on LCD displays. It presents Bresenham's algorythm for a straight line, a circumference, an ellipse and a straight line in threedimensional space. All geometrical shapes are defined with mathematical procedures and algorythms are written in C++. The paper also includes Wu's algorythm for anti-aliasing.
Keywords:Rasterization, Bresenham's algorythm, Wu's algorythm, anti-aliasing, pixel, LCD display, liquid crystal, raster graphics.


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