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Title:RAZVOJ RAČUNALNIŠKIH IGER Z GRAFIČNIM POSPEŠEVANJEM NA MOBILNIH NAPRAVAH
Authors:ID Babič, Aljaž (Author)
ID Zazula, Damjan (Mentor) More about this mentor... New window
Files:.pdf UNI_Babic_Aljaz_2011.pdf (2,16 MB)
MD5: CFFDEDA669F65F32CB528DA92A12FC7F
PID: 20.500.12556/dkum/426e3e69-10f1-42fd-8884-157a1db0907e
 
Language:Slovenian
Work type:Bachelor thesis/paper
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Cilj diplomske naloge je razviti računalniško igro za operacijski sistem android. Igra je narejena po zgledu arkadne igre Whack a mole. V igri igralec uporablja zaslon na dotik in je primerna za zaslone vseh ločljivosti. Na kratko pregledamo zasnovo podobnih iger in lastnosti operacijskega sistema android. Posebej se posvetimo tudi grafičnemu pospeševanju, katerega vpliv preverjamo pri izvajanju razvite računalniške igre. Zato smo izvedli niz poskusov, katerih rezultati govorijo o vplivu grafičnega pospeševanja na interaktivnost razvite igre. Ugotavljamo, da se igra izvaja na večini današnjih mobilnikov s 60 sličicami na sekundo, kar je maksimum, ki ga podpira operacijski sistem android.
Keywords:računalniška igra, mobilna aplikacija, operacijski sistem android, grafično pospeševanje
Place of publishing:Maribor
Publisher:[A. Babič]
Year of publishing:2011
PID:20.500.12556/DKUM-20563 New window
UDC:004.78:004.94(043.2)
COBISS.SI-ID:15868182 New window
NUK URN:URN:SI:UM:DK:7O4HJQQH
Publication date in DKUM:27.09.2011
Views:2233
Downloads:184
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:DEVELOPMENT OF COMPUTER GAMES WITH GRAPHIC ACCELERATION FOR MOBILE DEVICES
Abstract:The aim of this thesis is to develop a game on Android operating system. The game is based on an example of arcade game Whack a mole. It is controlled by a touchscreen and is available for Android mobile phones of any resolution. The introductory section briefly reviews the similar games and describe basic features of the Android operating system. Graphic acceleration is in the focus, and its impact on the game execution is studied. We performed some tests to assess the influence of graphic acceleration on the game interactivity. We found out the game ran at 60 frames per second on most of today’s mobile phones. 60 frames per second is actually a maximum on the Android operating system.
Keywords:computer game, mobile application, operating system Android, graphic acceleration


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