Your browser does not allow JavaScript!
JavaScript is necessary for the proper functioning of this website. Please enable JavaScript or use a modern browser.
|
|
SLO
|
ENG
|
Cookies and privacy
DKUM
EPF - Faculty of Business and Economics
FE - Faculty of Energy Technology
FERI - Faculty of Electrical Engineering and Computer Science
FF - Faculty of Arts
FGPA - Faculty of Civil Engineering, Transportation Engineering and Architecture
FKBV - Faculty of Agriculture and Life Sciences
FKKT - Faculty of Chemistry and Chemical Engineering
FL - Faculty of Logistic
FNM - Faculty of Natural Sciences and Mathematics
FOV - Faculty of Organizational Sciences in Kranj
FS - Faculty of Mechanical Engineering
FT - Faculty of Tourism
FVV - Faculty of Criminal Justice and Security
FZV - Faculty of Health Sciences
MF - Faculty of Medicine
PEF - Faculty of Education
PF - Faculty of Law
UKM - University of Maribor Library
UM - University of Maribor
UZUM - University of Maribor Press
COBISS
Faculty of Business and Economic, Maribor
Faculty of Agriculture and Life Sciences, Maribor
Faculty of Logistics, Celje, Krško
Faculty of Organizational Sciences, Kranj
Faculty of Criminal Justice and Security, Ljubljana
Faculty of Health Sciences
Library of Technical Faculties, Maribor
Faculty of Medicine, Maribor
Miklošič Library FPNM, Maribor
Faculty of Law, Maribor
University of Maribor Library
Bigger font
|
Smaller font
Introduction
Search
Browsing
Upload document
Statistics
Login
First page
>
Show document
Show document
Title:
PROGRAM ZA IGRANJE IGRE ARIMAA
Authors:
ID
Verk, Marjan
(
Author
)
ID
Strnad, Damjan
(
Mentor
)
More about this mentor...
ID
Guid, Nikola
(
Comentor
)
Files:
VS_Verk_Marjan_2011.pdf
(10,84 MB)
MD5: 31EC1F73F2DC447BAF7D152954BA4932
PID:
20.500.12556/dkum/cf7f9b45-266d-4e33-a156-4695d19d0306
Language:
Slovenian
Work type:
Undergraduate thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomskem delu smo proučili igro Arimaa in razložili njena pravila. Opisali smo tudi najbolj pogoste strategije pri igranju Arimaa. Implementirali smo testni program za igranje Arimaa s pomočjo algoritma alfa-beta. Predlagali smo še nekaj možnih izboljšav za naš program. Na koncu smo primerjali testni program z ostalimi razpoložljivimi programi, ki igrajo igro Arimaa.
Keywords:
Arimaa
,
alfa beta
,
umetna inteligenca
Place of publishing:
Maribor
Publisher:
[M. Verk]
Year of publishing:
2011
PID:
20.500.12556/DKUM-21110
UDC:
004.8:004.92/.94(043.2)
COBISS.SI-ID:
15664150
NUK URN:
URN:SI:UM:DK:U6QQQCFX
Publication date in DKUM:
11.11.2011
Views:
2129
Downloads:
241
Metadata:
Categories:
KTFMB - FERI
Cite this work
Plain text
BibTeX
EndNote XML
EndNote/Refer
RIS
ABNT
ACM Ref
AMA
APA
Chicago 17th Author-Date
Harvard
IEEE
ISO 690
MLA
Vancouver
:
Copy citation
Average score:
(0 votes)
Your score:
Voting is allowed only for
logged in
users.
Share:
Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.
Secondary language
Language:
English
Title:
THE PROGRAM FOR PLAYING THE GAME OF ARIMAA
Abstract:
In this diploma work we studied the game Arimaa and explained its rules. We also described the most common strategies for playing Arimaa. We presented the use of the alpha-beta algorithm and its improvements. We implemented a playing program based on the alpha-beta algorithm. We proposed some possible improvements for our program and tested it against other available programs that play the game Arimaa.
Keywords:
Arimaa
,
alpha-beta
,
artificial intelligence
Comments
Leave comment
You must
log in
to leave a comment.
Comments (0)
0 - 0 / 0
There are no comments!
Back