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Title:RAZVOJ ASINHRONEGA APLIKACIJSKEGA STREŽNIKA IN ODJEMALCA ZA VEČIGRALSKE IGRE Z UPORABO .NET PROGRAMSKEGA ORODJA
Authors:ID Tepeh, Tine (Author)
ID Podgorelec, Vili (Mentor) More about this mentor... New window
Files:.pdf UNI_Tepeh_Tine_2012.pdf (1,98 MB)
MD5: AAA45777FE471228D813F1030385377D
PID: 20.500.12556/dkum/06e5618d-cf9e-4ac3-8a33-87326e06238a
 
Language:Slovenian
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu obravnavamo asinhroni aplikacijski strežnik za večigralske igre. Natančneje bomo spoznali aplikacijski strežnik in komunikacijo med sistemi z uporabo vtičnic. Primerjali bomo več načinov serializacije podatkov ter definirali protokol izmenjave podatkov, v katerem bomo uporabili najprimernejšo serializacijo. Za varnost podatkov bomo uporabili AES enkripcijo. V praktičnem delu bomo razvili aplikacijski strežnik za večigralske igre glede na opisane komponente, ter poskusili njegovo delovanje s testnim odjemalcem, ki ga bomo razvili z uporabo tehnologije Microsoft Silverlight.
Keywords:Asinhroni aplikacijski strežnik, odjemalec, večigralske igre, .NET programsko ogrodje, C#, protokol, serializacija, enkripcija, Silverlight
Place of publishing:Maribor
Publisher:[T. Tepeh]
Year of publishing:2012
PID:20.500.12556/DKUM-23052 New window
UDC:004.522:004.738.5(043.2)
COBISS.SI-ID:16176918 New window
NUK URN:URN:SI:UM:DK:2Y2KG0FT
Publication date in DKUM:30.05.2012
Views:2213
Downloads:249
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:DEVELOPMENT OF ASYNCHRONOUS APPLICATION SERVER AND CLIENT FOR MULTIPLAYER GAMES USING .NET FRAMEWORK
Abstract:The thesis focuses on asynchronous application server used for multiplayer gaming. We will examine application server in general along with communication between the systems using sockets. We will compare different types of data serialization and use the most appropriate type of serialization for the data exchange protocol. AES encryption will be researched for data protection. In practical part of the thesis we will develop the application server based on researched components and test it with a multiplayer game client, which we will develop using Microsoft Silverlight technology.
Keywords:Asynchronous application server, client, multiplayer games, .NET framework, C#, protocol, serialization, encryption, Silverlight


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