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Title:ZASNOVA AVATARSKEGA MODELA IN KRMILJENJE S SKRIPTNIM JEZIKOM
Authors:ID Usar, Sandi (Author)
ID Stergar, Janez (Mentor) More about this mentor... New window
Files:.pdf UNI_Usar_Sandi_2012.pdf (2,16 MB)
MD5: EE16BEA6E28FF2ED6983DD5FC0DE23E8
PID: 20.500.12556/dkum/f55e3023-2286-4a80-921f-e8a1bf64459f
 
Language:Slovenian
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo izpostavili pojem animacije, proces 3D animiranja in metodo zajemanja gibanja (angl. motion capture), s pomočjo katere dosežemo popolnoma realistično gibanje posameznih 3D objektov. Navedli smo področja, na katerih se uporabljajo avatarji in se seznanili s fonemi in vizemi, ki so ključni elementi pri razpoznavanju govora. S pomočjo programskega orodja Autodesk Maya smo zasnovali avatarja, ga sprogramirali v specifičnem skriptnem jeziku MEL tako, da se le ta ustrezno odziva na vnesene črke, besede in stavke. Predstavili smo tudi postopek načrtovanja in modeliranja ter z njima povezane pojme. Na koncu smo predlagali možne izboljšave.
Keywords:Autodesk Maya, MEL, avatar, fonemi, vizemi, animacija, zajemanje gibanja.
Place of publishing:Maribor
Publisher:[S. Usar]
Year of publishing:2012
PID:20.500.12556/DKUM-23581 New window
UDC:004.43:004.92(043.2)
COBISS.SI-ID:16203286 New window
NUK URN:URN:SI:UM:DK:UVFFPYXX
Publication date in DKUM:31.05.2012
Views:1871
Downloads:182
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:THE DESIGN OF AN AVATAR MODEL WITH SCRIPTING LANGUAGE CONTROL
Abstract:In the dissertation we expose the concept of animation, the 3D animation process and motion capture procedure, with the help of which we achieve realistic movement of individual 3D objects. We listed fields, where avatars are being used and acquainted ourselves with phonemes and visemes, which are key elements at speech recognition. With the help of a software tool Autodesk Maya we designed an avatar. It is programmed in specific script language MEL which enables it to respond correctly to entered letters, words and clauses. We also introduced a procedure of planning and modeling and with them connected concepts. Finally we suggested some possible improvements.
Keywords:Autodesk Maya, MEL, avatar, phonemes, visemes, animation, motion capture.


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