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Title:IMPLEMENTACIJA VEČIGRALNOSTI V IGRAH Z GRAFIČNIM POGONOM OGRE
Authors:ID Grabrovec, Rok (Author)
ID Strnad, Damjan (Mentor) More about this mentor... New window
Files:.pdf UNI_Grabrovec_Rok_2012.pdf (3,38 MB)
MD5: 55AC7A3E4D6DC7FADF848B24135427A0
PID: 20.500.12556/dkum/1bad9dd3-4d84-4cba-b092-2d5a2e1754c5
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo obravnava računalniške igre, natančneje implementacijo večigralnosti v le-teh, s pomočjo grafičnega pogona OGRE 3D. Za OGRE smo se odločili predvsem zaradi nizkega nivoja programiranja, ki ga omogoča orodje. OGRE ne vsebuje vizualnega urejevalnika, ki ga ima večina modernih grafičnih pogonov (Unreal Development Kit, Unity, itd.). V prvem delu diplomske naloge je na kratko povzeta zgodovina računalniških iger. V nadaljevanju sledi opis tehnologij, ki smo jih uporabili za izdelavo večigralske igre. Glavni del diplomske naloge vsebuje opis postopka izdelave igre, ki je razdeljen na izdelavo ogrodja, ki skrbi za izrisovanje 3D oblik, vhode/izhode in posebne učinke, ter postopek implementacije večigralstva.
Keywords:računalniške videoigre, objektno orientiran grafični pogon, večigralstvo
Place of publishing:Maribor
Publisher:[R. Grabrovec]
Year of publishing:2012
PID:20.500.12556/DKUM-37843 New window
UDC:004.4'275:004.8(043.2)
COBISS.SI-ID:16631318 New window
NUK URN:URN:SI:UM:DK:DSIMCFER
Publication date in DKUM:18.12.2012
Views:1334
Downloads:140
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:MULTIPLAYER IMPLEMENTATION IN GAMES WITH OGRE GRAPHICS ENGINE
Abstract:This work deals with computer games, specifically the implementation of multiplayer in games with the help of OGRE graphics engine. We decided for OGRE due to its low level programming approach to making games. OGRE does not contain any visual editor, which is included with most modern graphics engines (Unreal Development Kit, Unity, etc.). The first part of the work contains a brief history of computer games. The second part contains a description of technologies that we used to make a simple computer game. The main part contains the description of the process of making a game, which is divided into writing the game framework, responsible for rendering 3D shapes, inputs/outputs and special effects, and the implementation of the multiplayer part.
Keywords:computer videogames, object-oriented graphic rendering engine, multiplayer


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