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Title:UPORABA UPODABLJANJA V TEKSTURO Z OPENGL V PRVOOSEBNI IGRI
Authors:ID Gaberc, Matej (Author)
ID Strnad, Damjan (Mentor) More about this mentor... New window
Files:.pdf UNI_Gaberc_Matej_2012.pdf (1,84 MB)
MD5: 9946566088132F3ABFCECBCFED0B9ABA
PID: 20.500.12556/dkum/f57d2530-7e7a-4821-852d-5f2a01f48595
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Upodabljanje v teksturo je zelo uporabna metoda v računalniški grafiki. Priljubljena je predvsem v prvoosebnih 3D igrah. V diplomskem delu bomo predstavili uporabo upodabljanja v teksturo s pomočjo tehnologije OpenGL v prvoosebni 3D igri. Najprej bomo na kratko predstavili knjižnico OpenGL, nato pa se posvetili metodi upodabljanja v teksturo. Predstavili bomo glavne objekte OpenGL, ki smo jih uporabili pri upodabljanju v teksturo, nato pa podrobneje opisali dve tehniki upodabljanja. Razložili bomo tudi, kako smo upodabljanje v teksturo uporabili v prvoosebni igri. Nato bomo opisali prvoosebno igro in njene glavne značilnosti, za konec pa analizirali ter primerjali dve tehniki upodabljanja v teksturo.
Keywords:Upodabljanje v teksturo, prvoosebna igra, OpenGL
Place of publishing:Maribor
Publisher:[M. Gaberc]
Year of publishing:2012
PID:20.500.12556/DKUM-37899 New window
UDC:004.5:004.8(043.2)
COBISS.SI-ID:16591126 New window
NUK URN:URN:SI:UM:DK:0YAZKYRI
Publication date in DKUM:27.11.2012
Views:1593
Downloads:96
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:APPLICATION OF RENDER-TO-TEXTURE WITH OPENGL IN PERSON GAME
Abstract:Render to texture is a very useful method used in computer graphics. It is very popular in first-person games. This work will present the use of the method with OpenGL technology in a first-person game. First, we will describe OpenGL technology and then we will focus on render to texture method. We will present main OpenGL objects used for rendering to texture and later the method is explained in detail. The emphasis lies on two different techniques of rendering to texture. The actual use of the method in a specific first-person game is also described. At the end of the work we will analyze and compare two techniques of rendering to texture.
Keywords:Render to texture, first-person game, OpenGL


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