| Title: | TEKSTURA IZBOKLIN |
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| Authors: | ID Majerič, Jani (Author) ID Guid, Nikola (Mentor) More about this mentor...  ID Kolmanič, Simon (Comentor) |
| Files: | VS_Majeric_Jani_2014.pdf (3,98 MB) MD5: B6148E318507CFDC333230454DB6E193
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| Language: | Slovenian |
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| Work type: | Bachelor thesis/paper |
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| Typology: | 2.11 - Undergraduate Thesis |
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| Organization: | FERI - Faculty of Electrical Engineering and Computer Science
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| Abstract: | Teksture izboklin predstavljajo metodo v računalniški grafiki, s katero lahko prikažemo strukturo površine objekta. Za njeno delovanje potrebujemo svetlobni vir in perturbirane normale. V našem programu Bumper je uporabljen zemljevid normal, v katerem so shranjene normale v barvnih kanalih. Napisan je z uporabo grafičnih knjižnic OpenGL, ki ima vgrajeno tvorbo GLSL (Graphics Library Shader Language) in dveh senčilnikov, in sicer senčilnika oglišč in senčilnika fragmentov, s pomočjo katerih prikažemo tridimenzionalni objekt z izboklinami. |
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| Keywords: | Senčilnik, osvetlitev, OpenGL, teksture |
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| Place of publishing: | Maribor |
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| Publisher: | [J. Majerič] |
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| Year of publishing: | 2014 |
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| PID: | 20.500.12556/DKUM-43485  |
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| UDC: | 004-8:004.94(043.2) |
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| COBISS.SI-ID: | 17723670  |
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| NUK URN: | URN:SI:UM:DK:XJBYRCAB |
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| Publication date in DKUM: | 20.02.2014 |
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| Views: | 1707 |
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| Downloads: | 111 |
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| Metadata: |  |
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| Categories: | KTFMB - FERI
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