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Title:PRETVORBA 3D MODELOV IZ PROGRAMA BLENDER V BINARNI ZAPIS IGRALNEGA POGONA PRISM3D
Authors:ID Lušenc, Simon (Author)
ID Žalik, Borut (Mentor) More about this mentor... New window
Files:.pdf MAG_Lusenc_Simon_2014.pdf (4,35 MB)
MD5: 784091EDF2509CE6FA2C7C3A22D72115
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Magistrsko delo predstavi binarni zapis 3D modelov, uporabljenih v igralnem pogonu Prism3D in razvoj dodatka za pretvorbo 3D modelov s programskim orodjem Blender, ki ga tudi najprej na kratko opišemo. V nadaljevanju analiziramo zapise uporabljenih datotek, kar nam omogoči razvoj dodatka za uvoz in izvoz 3D modela, uporabljenega v igralnem pogonu Prism3D. Po predstavljeni izdelavi dodatka z vizualno primerjavo ocenimo njegovo uspešnosti in podamo možne izboljšave.
Keywords:geometrijsko modeliranje, 3D grafika, algoritem, izmenjevalni format, dodatek
Place of publishing:Maribor
Publisher:[S. Lušenc]
Year of publishing:2014
PID:20.500.12556/DKUM-45051 New window
UDC:004.925.8(043.2)
COBISS.SI-ID:18055702 New window
NUK URN:URN:SI:UM:DK:HBJGO6UO
Publication date in DKUM:22.08.2014
Views:2251
Downloads:144
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:CONVERSION OF 3D MODELS FROM BLENDER PROGRAM TO BINARY FORMAT OF PRISM3D GAME ENGINE
Abstract:Master thesis presents binary format for storing 3D models used in Prism3D game engine and development of Blender add-on for conversion of 3D models. Firstly, we shortly describe used software. The analysis of the file format follows. It allows development of an interface for importing and exporting 3D model used in Prism3D game engine. After describing the implementation, the developed interface has been evaluated based on visual comparison. In the conclusion, possible improvements are considered.
Keywords:geometric modeling, 3D graphics, algorithm, exchange format, add-on


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