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Title:PRIMERJAVA POSTOPKOV GEOMETRIJSKEGA MODELIRANJA V PROGRAMIH ZBRUSH IN CINEMA 4D
Authors:ID Gošnak, Viktorija (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
ID Klajnšek, Gregor (Comentor)
Files:.pdf MAG_Gosnak_Viktorija_2015.pdf (4,11 MB)
MD5: E6248A4B4722E3C671887511EBFEA63B
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrski nalogi sta preizkušena in primerjana dva različna pristopa modeliranja in sicer pristop modeliranja s ploskvami v Cinemi 4D in digitalno kiparjenje v ZBrush. Cilj je bil ugotoviti, v katerem programu bi bilo lažje in hitreje izdelati prepričljiv model človeka. Na podlagi analize 3D modela, slabosti in prednosti obeh pristopov je podan sklep, da je za izdelavo kompleksnega modela človeka primernejši program ZBrush.
Keywords:geometrijsko modeliranje, računalniško kiparjenje, 3D model človeka, ZBrush, Cinema 4D
Place of publishing:Maribor
Publisher:[V. Gošnak]
Year of publishing:2015
PID:20.500.12556/DKUM-47793 New window
UDC:004.925.8(043.2)
COBISS.SI-ID:19066390 New window
NUK URN:URN:SI:UM:DK:XLIZV7YN
Publication date in DKUM:27.05.2015
Views:2275
Downloads:211
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:COMPARISON OF APPROACHES TO 3D MODELING IN ZBRUSH AND CINEMA 4D
Abstract:This thesis presents and compares two different approaches to 3D modeling, one is modeling with subdivision surfaces in Cinema 4D and the other is digital sculpting with ZBrush. The main goal was to find the fastest and the easiest way to create a convincing human model. The conclusion was based on analysis of created virtual human models and on pros and cons for each approach. It was concluded that modeling in ZBrush is better approach to create a detailed 3D human model.
Keywords:3D modeling, digital sculpting, 3D human model, ZBrush, Cinema 4D


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