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Title:Skalarni produkt v računalniški grafiki
Authors:ID Šalamun, Maja (Author)
ID Lešnjak, Gorazd (Mentor) More about this mentor... New window
Files:.pdf UN_Salamun_Maja_2015.pdf (682,87 KB)
MD5: 5285027831480B7268BF7B33214A0B4D
 
Language:Slovenian
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FNM - Faculty of Natural Sciences and Mathematics
Abstract:Diplomska seminarska naloga je sestavljena iz petih poglavij. Prvo poglavje je namenjeno ponovitvi osnovnih pojmov o vektorjih. V drugem poglavju je predstavljen skalarni produkt dveh vektorjev , s poudarkom na posplošitvi skalarnega produkta na poljuben vektorski prostor. Geometrijski interpretaciji skalarnega produkta je v celoti namenjeno tretje poglavje, ki se navezuje na dolžino vektorja (normo), razdaljo, pravokotnost in kot med vektorjema. Sledi poglavje o ortogonalnih in ortonomiranih množicah, kjer je izpostavljen Gram-Schmidtov algoritem kot postopek konstrukcije baze iz ortogonalnih vektorjev, poleg tega je omenjen še ortogonalni komplement. V zadnjem poglavju je predstavljena uporaba skalarnega produkta v računalniški grafiki. Trditve tega poglavja so podkrepljene s slikovnim materialom. Sklepna ugotovitev kaže na to, da je skalarni produkt matematična operacija, ki je v velikem obsegu vključena v vsa orodja računalniške grafike, kamor sodi tako programska kot strojna oprema, pri čemer velja omeniti, da gre v večini primerov za relativno nezahtevne računske operacije.
Keywords:vektorji, skalarni produkt, norma, ortogonalni vektroji, Gram-Schmidtov algoritem, geometrijski pomen skalarnega produkta, skalarni produkt v računalniški grafiki
Place of publishing:Maribor
Publisher:[M. Šalamun ]
Year of publishing:2015
PID:20.500.12556/DKUM-48078 New window
UDC:51:004.92(043.2)
COBISS.SI-ID:21440264 New window
NUK URN:URN:SI:UM:DK:3GPUYD6F
Publication date in DKUM:10.11.2017
Views:2559
Downloads:152
Metadata:XML DC-XML DC-RDF
Categories:FNM
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Secondary language

Language:English
Title:Inner product in computer graphics
Abstract:The thesis includes five chapters. The first chapter serves as an overwiev of the basic phrases of vectors. The second chapter introduces the scalar product with emphasis on the generalization of scalar product on any vector space. The whole third chapter is focused on geometric interpretation of scalar product in which we describe the lenght of vector and the angle between two vecorts. The next chapter is about ortogonal and orthonormal sets where is exposed the Gram-Schmidt algorithm as a method of construction ortogonal vectors, in addition there are also mentioned Shur's theorem and ortogonal complement. The final chapter demonstrate the use of scalar product in computer graphics. Claims of this chapter are supported with graphic material. The conclusion shows that scalar product is a part of mathematics with large scale involvement in all areas of computer graphics, including harware and software. It should be mentioned that in most cases this are relatively easy arithmetic operations.
Keywords:vectors, scalar product, norm, ortogonal vectors, Gram-Schmidt algorithm, geometric interpretation of scalar product, scalar product in computer graphics


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