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Title:UPORABA IGRALNIH MEHANIK V FAKULTETNEM OKOLJU
Authors:ID Debeljak, Miha (Author)
ID Kofjač, Davorin (Mentor) More about this mentor... New window
ID Urh, Marko (Comentor)
Files:.pdf UN_Debeljak_Miha_2015.pdf (3,46 MB)
MD5: 3F6432AAB5EB1591E1961764AFA2F27B
 
Language:Slovenian
Work type:Bachelor thesis/paper
Organization:FOV - Faculty of Organizational Sciences in Kranj
Abstract:Diplomsko delo obravnava teorijo igre, pojav igrifikacije, igralne mehanike, ki so za ta pojav značilne in uspešne primere uporabe igrifikacije v praksi. V praktičnem delu diplomske naloge smo raziskovali uporabo igrifikacije v študijskem okolju Univerze v Mariboru, Fakultete za organizacijske vede (UM-FOV). V ta namen smo izvajali anketo namenjeno izključno študentom UM-FOV, cilj katere je bil izvedeti predvsem, kako pogosto se ti v študijskem okolju z igrifikacijo srečujejo, koliko jih ta motivira in ali se strinjajo z njeno uvedbo. Statistično analizo podatkov smo izvajali s pomočjo programa IBM SPSS Statistics, pomagali pa smo si tudi s programom Microsoft Office Excel 2010. Ugotovili smo, da je igrifikacija v študijskem okolju UM-FOV na splošno zelo malo uporabljena, da ta študente nadpovprečno motivira in da se študenti z njeno uvedbo tudi relativno strinjajo. Igrifikacija po naših ugotovitvah torej predstavlja potencialno možnost za reševanje problemov, ki se navezujejo na motivacijo študentov pri opravljanju študijskih obveznosti.
Keywords:Igra, igrifikacija, igralne mehanike, motivacija, izobraževanje.
Place of publishing:Kranj
Year of publishing:2015
PID:20.500.12556/DKUM-53785 New window
COBISS.SI-ID:7479315 New window
NUK URN:URN:SI:UM:DK:O0FCQIDE
Publication date in DKUM:24.09.2015
Views:1224
Downloads:168
Metadata:XML DC-XML DC-RDF
Categories:FOV
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Secondary language

Language:English
Title:USE OF GAME MECHANICS IN FACULTY ENVIRONMENT
Abstract:The thesis deals with the theory of games, the phenomenon called gamification, game mechanics, which are typical for our phenomenon and successful examples of gamification in use. In the practical part of our thesis, we investigated the use of gamification in the academic environment of the University of Maribor, Faculty of Organizational Sciences (UM-FOV). For this purpose, we carried out a survey for students of UM-FOV exclusively. The aim of our survey was mainly to find out how often students in the academic environment are subjected to gamification, how much it motivates them and whether they agree to its implementation. Statistical analysis of the data was done using IBM SPSS Statistics, with the help of Microsoft Office Excel 2010. We found that gamification has been rarely used in the academic environment of UM-FOV, that it motivates students more than average and that the students generally agree with its implementation. Our findings therefore represent gamification as a potential solution for solving problems related to the lack of motivation of students for carrying out study obligations.
Keywords:Game, gamification, game mechanics, motivation, education.


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