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Title:PRISTOPI K RAZVOJU VEČ-IGRALSKIH IGER NA PRIMERU IGRE "ČLOVEK NE JEZI SE"
Authors:ID Dular, Tadej (Author)
ID Verber, Domen (Mentor) More about this mentor... New window
Files:.pdf VS_Dular_Tadej_2015.pdf (1,94 MB)
MD5: 59F047D98596AB2E0856E6082B8BDADE
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Računalniške igre so programi, ki se uporabljajo za zabavo. Obstaja več platform, na katerih lahko igre poganjamo, razdelimo pa jih na eno-igralske in več-igralske. Igre že dalj časa prevladujejo na več-igralskem mrežnem načinu igranja. Namen diplomskega dela je predstavitev več-igralstva in implementacija igre "Človek ne jezi se". V prvem delu diplomskega dela je povzeta zgodovina več-igralskih računalniških iger ter njihov razvoj skozi čas. Sledi obrazložitev in opis tehnologij, ki se uporabljajo za izdelavo teh iger. V drugem delu diplomskega dela so te tehnologije prikazane v izbranem programskem jeziku. Opisan je postopek izdelave večigralske igre "Človek ne jezi se", ki je izdelana kot glavni produkt diplomskega dela.
Keywords:večigralstvo, računalniške igre, mrežne igre
Place of publishing:[Maribor
Publisher:T. Dular
Year of publishing:2015
PID:20.500.12556/DKUM-54170 New window
UDC:004.388.4(043.2)
COBISS.SI-ID:19153942 New window
NUK URN:URN:SI:UM:DK:ZNCKDU48
Publication date in DKUM:30.10.2015
Views:1718
Downloads:209
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:APPROACHES TO THE DEVELOPMENT OF MULTIPLAYER GAMES USING A CASE STUDY OF "LUDO"
Abstract:Computer games are programs, that are used for entertainment. There are several platforms on which you can run games, and we divide them to singleplayer and multiplayer. Games have long been prevailing in the multiplayer network gaming. The goal of this thesis is to present multiplayer games and implementation of game called "Ludo". In the first part of the thesis, the history of multiplayer computer games and their development through time is summarized, followed by an explanation and description of the technologies, used to make these games. In the second part of the thesis, these technologies are displayed in selected programming language. As main product of the thesis I describe a method of developing multiplayer game "Ludo".
Keywords:multiplayer, computer games, online games


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