| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:SPODBUJANJE LJUDI H GIBANJU S POMOČJO MOBILNE IGRE
Authors:ID Petrovič, Tomaž (Author)
ID Kokol, Peter (Mentor) More about this mentor... New window
Files:.pdf VS_Petrovic_Tomaz_2015.pdf (1,65 MB)
MD5: 1EFDF870CE557B96CF19DBFBF9EFEEB6
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo se soočili s problemom neaktivnosti današnje generacije. Razvili smo igro za mobilne naprave Android, s katero uporabniku aplikacije ponudimo razlog in motiv za sprehod po mestu. Uporabnik v igri prevzame vlogo navadnega meščana, ki se med zgodbo znajde na misiji, v kateri mora premagati zmaja, da reši ugrabljeno princeso. Igralec v igri napreduje tako, da v realnem svetu po mestu išče skrite zaklade, ki so predstavljeni s QR kodami. Aplikacijo smo razvili v programskem okolju Eclipse, uporabili pa smo še veliko drugih tehnologij in orodij, med katerimi je bil tudi Blender, v katerem smo izdelali kratek video, ki prikazuje zgodbo igre.
Keywords:Android, aplikacija, igra, zdravo življenje, Blender
Place of publishing:[Maribor
Publisher:T. Petrovič
Year of publishing:2015
PID:20.500.12556/DKUM-54640 New window
UDC:004.728.8(043.2)
COBISS.SI-ID:19291926 New window
NUK URN:URN:SI:UM:DK:BE7IOZBA
Publication date in DKUM:14.10.2015
Views:1334
Downloads:103
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Secondary language

Language:English
Title:ENCOURAGING PEOPLE TO EXERCISE WITH THE HELP OF A MOBILE GAME
Abstract:In our thesis we faced the problem of inactivity among the current generation. We developed a game for Android mobile devices, which gives a motive for a walk around town to the user of the app. In the game, the user takes the roll of an average citizen, who finds himself in the middle of the mission in which he has to defeat the dragon in order to save the kidnapped princess. To advance in the game, the player has to go in the town in real world and search for the hidden treasures, which are in real world represented as QR codes. Application was developed in an Eclipse software environment. We also used a lot of other technologies and tools. One of them was Blender, which was used to create an short animated video, that reconstructs the story of the game.
Keywords:Android, application, game, healthy life, Blender


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica