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Title:Načrtovanje in izdelava resne elektronske igre
Authors:ID Rudolf, Uroš (Author)
ID Zajc, Melita (Mentor) More about this mentor... New window
ID Klajnšek, Gregor (Comentor)
Files:.pdf MAG_Rudolf_Uros_2016.pdf (11,54 MB)
MD5: F6B97FB803276CC658380871E5BB9033
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrski nalogi se dotaknemo fenomena resnih elektronskih iger in njihovega potenciala za učenje. Dotaknemo se njihovega izvora in povezave s komercialnimi igrami. Podrobneje obdelamo vlogo igralca in dejavnike, ki imajo vpliv nanj, vzorce karakteristik resnih učnih iger, načine podajanja vsebine in znanja ter pomen poročanja. Ugotavljamo, ali so video igre primeren medij za podajanje znanja in ali je tekstovna igra primerna oblika igre za učenje. Obe hipotezi potrdimo z opombo, da je področje zaradi množice nasprotujočih teorij, terminologij in mnenj potrebno bolje raziskati. Na podlagi ugotovitev empiričnega dela smo izdelali načrt in prototip tekstovne resne zgodovinske igre Galicija XIV/XV.
Keywords:igra, uporabna igra, resna igra, komercialna igra, učenje z igro
Place of publishing:[Maribor
Publisher:U. Rudolf
Year of publishing:2016
PID:20.500.12556/DKUM-59186 New window
UDC:004.92:37(043.2)
COBISS.SI-ID:19976214 New window
NUK URN:URN:SI:UM:DK:SZDNPJBA
Publication date in DKUM:22.09.2016
Views:1651
Downloads:226
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Design and implementation of serious electronic game
Abstract:The master thesis is subject to phenomenon of serious electronic games and their potential for learning. We search for their origins and connection with commercial electronic games. Role of the player and factors of influence are examined in depth, also the patterns of serious teaching games, and the ways of learning with games and role of reflecting the experience of play. We are finding out, whether electronic games are a suitable way to learn and if a form of text-based game is a suitable form of a game for learning. We confirm both hypotheses, noting that the area is in need of extensive research. Based on findings from empirical study, we created a design document and a prototype of text-based serious historical game, called Galicija XIV/XV.
Keywords:game, electronic game, useful game, serious game, commercial game, learning with games


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