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Title:IMPLEMENTACIJA RAČUNALNIŠKIH IGER, OBOGATENIH Z INTERNETOM STVARI NA PLATFORMI RASPBERRY PI
Authors:ID Gjerek, David (Author)
ID Holobar, Aleš (Mentor) More about this mentor... New window
Files:.pdf UN_Gjerek_David_2016.pdf (2,11 MB)
MD5: 8786373B7BA05BA457F533330FF1024D
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo pregledali kratko zgodovino in osnovne značilnosti računalniških iger, raziskali smo pojem internet stvari in podrobneje spoznali platformo Raspberry Pi skupaj z naborom senzorjev Sense Hat. Našteta področja smo združili v končno rešitev, ki prikazuje primer delovanja interneta stvari skupaj z računalniškimi igrami in platformo Raspberry Pi. Implementirali smo grafično nezahtevno računalniško igro Kača ter jo s pomočjo nabora senzorjev in interneta stvari obogatili z ambientno inteligenco. Računalniška igra vpliva dinamično in adaptivno na potek in težavnost igranja, saj simulirana kača s pomočjo senzorskih tipal zaznava dražljaje iz okolja in se temu primerno tudi odzove.
Keywords:računalniške igre, internet stvari, Raspberry Pi, senzorji, pametni telefon
Place of publishing:[Maribor
Publisher:D. Gjerek
Year of publishing:2016
PID:20.500.12556/DKUM-64031 New window
UDC:004.928:004.738.5(043.2)
COBISS.SI-ID:20233750 New window
NUK URN:URN:SI:UM:DK:7L7M2AYC
Publication date in DKUM:19.10.2016
Views:1569
Downloads:120
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:IMPLEMENTATION OF INTERNET OF THINGS SUPPORTED COMPUTER GAMES ON RASPBERRY PI
Abstract:In the diploma thesis, we reviewed a short history of computer games and their basic characteristics. We studied the concept of the internet of things and suitability of its implementation with the help of the Raspberry Pi platform and Sense Hat sensors. The listed components were combined into a simple gaming platform, on which the well-known computer game Snake was implemented. The game tracks the ambient temperature and air humidity and uses the gathered information to control the speed of the animated snake in the virtual environment. The implemented game demonstrates how the internet of things can be used to augment the simple computer games and boost their market value.
Keywords:computer games, internet of things, raspberry pi, senzors, smartphone


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