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Title:Simulacija izogibanja jate pred napadi plenilca
Authors:ID Žibert, Simon (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Zibert_Simon_2016.pdf (2,14 MB)
MD5: 8189CED7C60C5D3EF1D22A3ABC989FA9
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V tem diplomskem delu se ukvarjamo z obnašanjem jate v primeru napada, ko skuša s svojim kompleksnim gibanjem zmesti napadalca. Na začetku dela so predstavljene že dosedanje ugotovitve in analize, skupaj z algoritmi gibanja. V nadaljevanju sledi predstavitev grafičnega pogona Unity 3D, podrobnejši opis in analiza našega algoritma ter vseh objektov, ki smo jih potrebovali za izdelavo simulacije. Na koncu je predstavljena simulacija, kjer dejanski primer prikažemo kot igro.
Keywords:vedenjska animacija, reakcijska formacija, izogibanje trkom, napad plenilca, Unity 3D
Place of publishing:[Maribor
Publisher:S. Žibert
Year of publishing:2016
PID:20.500.12556/DKUM-64392 New window
UDC:004.4'275(043.2)
COBISS.SI-ID:20248854 New window
NUK URN:URN:SI:UM:DK:G5CK6TLI
Publication date in DKUM:27.10.2016
Views:1782
Downloads:154
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Simulation of prey-flock escaping behavior
Abstract:In this thesis, we deal with the behaviour of the flock in the event of an attack, when the flock is trying to confuse the attacker with its complex movements. At the beginning of the work, the current findings and analysis are presented, together with the algorithms of flock member movements. Then follows the presentation of graphics engine Unity 3D, more detailed description and analysis of our algorithm, and all the objects we needed to make simulations. At the end, simulation is presented, where we present a concrete example as a game.
Keywords:Behaviour animation, Reactive formation, Collision avoidance, Predator’s attack, Unity 3D


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