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Title:Realistično modeliranje vode v cinema 4D
Authors:ID Božič, Tina (Author)
ID Rizman Žalik, Krista (Mentor) More about this mentor... New window
Files:.pdf UN_Bozic_Tina_2017.pdf (3,01 MB)
MD5: 0E7FCD7612BE00086E7118F5ADB87482
PID: 20.500.12556/dkum/a7b634a8-8af8-4c59-a661-9479adb502ac
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Upodobiti vodo v računalniški grafiki ali animaciji ni enostavno, zaradi njenih posebnih lastnosti. Pri tem nam pomagajo različni računalniški programi, ki nam z posebnimi metodami omogočajo upodobitev vode. Najpogosteje uporabimo metodo sistema delcev, obstajajo pa še druge metode, kot so metoda s pomočjo premestitve, premestitvenih deformatorjev ali tekstilij. V diplomski nalogi opišemo lastnosti vode, sistem delcev, druge programe za upodobitev vode, ter različne metode za upodobitev vode v Cinemi 4D. Cilj diplomske naloge je bil upodobiti vodo v Cinemi 4D, kar se da realistično in brez uporabe zunanjih dodatkov kot je RealFlow.
Keywords:Cinema 4D, sistem delcev, upodabljanje vode
Place of publishing:[Maribor
Publisher:T. Bezenšek
Year of publishing:2017
PID:20.500.12556/DKUM-67541 New window
UDC:004.925/.928(043.2)
COBISS.SI-ID:20993302 New window
NUK URN:URN:SI:UM:DK:VZ75IGLC
Publication date in DKUM:06.10.2017
Views:1233
Downloads:99
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-ND 4.0, Creative Commons Attribution-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nd/4.0/
Description:Under the NoDerivatives Creative Commons license one can take a work released under this license and re-distribute it, but it cannot be shared with others in adapted form, and credit must be provided to the author.
Licensing start date:22.08.2017

Secondary language

Language:English
Title:Realistic modeling of water in cinema 4D
Abstract:Modeling of water in computer graphics or animation is quite difficult due to its special characteristics. Different computer programs help us by using special methods. The most commonly used is the particle system, but there are others, use of displacements, deformers or the Cloth tag. In the diploma we describe the properties of water, the particle system, other water modeling programs and various methods for modeling water in Cinema 4D. The diploma's objective was to model water in Cinema 4D as realistic as possible and without using external accesories or plugins such as RealFlow.
Keywords:Cinema 4D, particle system, modeling of water


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