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Title:Informacijska podpora pedagoškemu procesu z elementi igrifikacije in analitike učenja
Authors:ID Vrbanec, Petra (Author)
ID Turkanović, Muhamed (Mentor) More about this mentor... New window
Files:.pdf MAG_Vrbanec_Petra_2017.pdf (2,32 MB)
MD5: 9438CB41D9B5E9F5FF68B21FDAAABED7
PID: 20.500.12556/dkum/fb275780-2f0e-44fe-82ad-e8fc5332843b
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V času šolanja je eden od največjih izzivov, s katerim se srečujemo, kako premostiti dolgočasno gradivo oziroma tisto, kar nam ni všeč. Z vpeljavo igre v proces izobraževanja se nezanimivo in dolgočasno gradivo pretvori v zanimiv izziv, ki nas podzavestno vodi k nadaljnjemu preučevanju in pridobivanju novega znanja. Vsakič, ko je študent v stiku z univerzo, za seboj pusti digitalni odtis. Analitika učenja je proces uporabe takšnih podatkov z namenom izboljšanja učenja in poučevanja. Glavni namen je razviti informatični učni sistem, temelječ na igri (GBLIS), ki bo združeval igrifikacijo in analitiko učenja.
Keywords:igrifikacija, analitika učenja, izobraževanje, motivacija
Place of publishing:[Maribor
Publisher:P. Vrbanec
Year of publishing:2017
PID:20.500.12556/DKUM-68828 New window
UDC:364.787.7:[37.015.3:005.32](043.2)
COBISS.SI-ID:20986646 New window
NUK URN:URN:SI:UM:DK:6ZPAPSO7
Publication date in DKUM:16.11.2017
Views:1363
Downloads:339
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:25.10.2017

Secondary language

Language:English
Title:IT support for educational process with gamification elements and learning analytics
Abstract:During educational time, one of the biggest challenge we face is how to overcome boring lecture or what we don't like. By introducing games into the educational process, uninteresting and boring course becomes an interesting challenge, which subconsciously leads us to further study and acquire new knowledge. Every time a student interacts with their university, they leave behind a digital footprint. Learning analytics is the process of using this data to improve learning and teaching. The main purpose is to develop a game based learning information system (GBLIS), combining gamification and learning analytics.
Keywords:gamification, learning analytics, education, motivation


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