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Title:Izdelava 3D platformske igre v Unity 3D
Authors:ID Slemenšek, Simon (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Slemensek_Simon_2018.pdf (2,93 MB)
MD5: 75DF16FB200D3A005BD0D09AE7982620
PID: 20.500.12556/dkum/33074829-b15c-4617-9e11-d4d05f03e59b
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu je predstavljen proces izdelave 3D platformske igre v igralnem pogonu Unity®. Poudarek je na obširnem naboru akcij glavnega igralca, kot so plezanje, spust po cevi in odboj od zidu med skokom. Za izdelavo je uporabljen programski jezik C#. Na začetku so opisane uporabljene splošne funkcionalnosti tega igralnega pogona. Opisan je tudi žanr platformskih iger. V praktičnem delu so predstavljene programske metode, ki so omogočile razvoj takšne igre. Predstavljena je njihova uporabnost ter prednosti in slabosti teh metod. Na koncu je predstavljena končna igra, ki izhaja iz našega dela ter problemi, ki so se pojavili pri razvoju takšne 3D platformske igre.
Keywords:računalniška igra, Unity, razvoj igre, gibanje avatarja, plezalni sistem
Place of publishing:[Maribor
Publisher:S. Slemenšek
Year of publishing:2018
PID:20.500.12556/DKUM-71831 New window
UDC:004.388.4(043.2)
COBISS.SI-ID:21856790 New window
NUK URN:URN:SI:UM:DK:Q7XV9SNF
Publication date in DKUM:25.10.2018
Views:1818
Downloads:383
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:31.08.2018

Secondary language

Language:English
Title:Development of 3D platform game in Unity 3D
Abstract:In this diploma thesis a process of a 3D platform game development in the Unity® game engine was presented. The emphasis in the thesis was on a different kinds of movement the character is able to do in the game like climbing, sliding down a pipe and bouncing from a wall while in mid-air. The programming language used for the implementation of the game is C#. Simpler functionalities of the game engine that were used are described in the beginning of the thesis together with the platform game genre. After describing the game engine the programming methods needed for the implementation of the game were presented. At the end the gameplay was shown and the problems we encountered during its development were presented.
Keywords:computer game, Unity, game development, character movement, climbing system


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