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DKUM
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Title:
Razvoj realno-časovnih več-igralskih iger za brskalnike
Authors:
ID
Kurbos, Jan
(
Author
)
ID
Verber, Domen
(
Mentor
)
More about this mentor...
Files:
UN_Kurbos_Jan_2018.pdf
(2,30 MB)
MD5: 2E042F227F8F6F4344A2A65022D9956B
PID:
20.500.12556/dkum/a1d49ab8-9990-4d53-b8d3-a09f78a12b9c
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Dandanes je veliko povpraševanje po računalniških igrah. Brskalnike lahko uporabljamo kot platformo za igre, kar smo teoretično in praktično preverili v diplomski nalogi. Raziskali smo področje mrežne komunikacije in problematiko igranja več-igralskih iger v tem okolju. Predstavili smo ključne lastnosti realno-časovnih iger in potek njihovega delovanja. Zanimale so nas tudi tiste tehnologije in igralni pogoni, ki omogočajo razvoj tovrstnih iger za brskalnike. Napisali smo načrt za prototip, kjer smo definirali zahteve ter načrtovane načine implementacije. Na podlagi zbranega znanja smo nato uspešno ustvarili prototip delujoče realno-časovne več-igralske igre za brskalnike.
Keywords:
razvoj iger
,
realno-časovne več-igralske igre
,
igre za brskalnike
Place of publishing:
[Maribor
Publisher:
J. Kurbos
Year of publishing:
2018
PID:
20.500.12556/DKUM-72153
UDC:
004.388:004.455.1(043.2)
COBISS.SI-ID:
21861142
NUK URN:
URN:SI:UM:DK:YIHNZHX9
Publication date in DKUM:
14.11.2018
Views:
1338
Downloads:
101
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
12.09.2018
Secondary language
Language:
English
Title:
The development of real-time multiplayer games for browsers
Abstract:
Nowadays there is great demand for video games. Browsers can be used as platforms for games, which we have theoretically and practically verified in this thesis. We researched the field of network communication and what are the problematics of muliplayer gameplay in that environment. We looked at the key attributes of real-time games and how they work. We were also interested in the technologies and game engines which allow the development of these kind of games for browsers. We wrote a plan for a prototype in which we defined it’s requirements and the ways of development. Based on our gained knowledge we successfully created a prototype of a real-time multiplayer game for browsers.
Keywords:
game development
,
real-time multiplayer games
,
browser games
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