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Title:
Uporaba grafičnih pogonov za prvoosebne simulacije
Authors:
ID
Šmerc, Srečko
(
Author
)
ID
Kolmanič, Simon
(
Mentor
)
More about this mentor...
Files:
VS_Smerc_Srecko_2019.pdf
(2,48 MB)
MD5: 0E5DF8DADE5F6D3B4CBCD985AADC80A9
PID:
20.500.12556/dkum/b63f1c6e-af1a-4ca3-a049-3c14eb844775
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomski nalogi smo najprej na kratko predstavili grafični pogon Unity3D in program Blender. Nato smo razložili, kaj je modeliranje z uporabo agentov ter kje se uporablja. Pokazali smo izdelavo posameznih elementov v programu Blender, ki smo jih kasneje združili v stavbo. Za tem je prikazana izdelava simulacije evakuacije v grafičnem pogonu Unity3D, njeno delovanje ter nato tudi testiranje le-te.
Keywords:
Grafični pogon Unity3D
,
simulacija
,
varnost
,
agent
Place of publishing:
[Maribor
Publisher:
S. Šmerc
Year of publishing:
2019
PID:
20.500.12556/DKUM-73007
UDC:
004.925(043.2)
COBISS.SI-ID:
22168854
NUK URN:
URN:SI:UM:DK:LHTEPXNI
Publication date in DKUM:
18.02.2019
Views:
1886
Downloads:
124
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
16.01.2019
Secondary language
Language:
English
Title:
The use of game engines for the first- person simulations
Abstract:
At the beginning of this thesis, we shortly described the game engine Unity3D and the modelling program Blender. Then we defined what agent-based modelling is and where it is used. We then demonstrated the process of putting together some basic elements, which we later used to construct the building. After that we showed the process of constructing the simulation in the Unity3D, how the simulation actually works and the tests we ran in it.
Keywords:
Unity3D game engine
,
simulation
,
safety
,
agent
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