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Title:Vpliv računalniških iger na jezik igralcev (starih do 30 let)
Authors:ID Gracej, Andreja (Author)
ID Zemljak Jontes, Melita (Mentor) More about this mentor... New window
Files:.pdf MAG_Gracej_Andreja_2019.pdf (1,31 MB)
MD5: 733083A21542C50A8A24246C4C766595
PID: 20.500.12556/dkum/beed2fd6-6972-42e8-8aa5-d4b1dabab4e1
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FF - Faculty of Arts
Abstract:Računalniške igre mladim predstavljajo nek pobeg iz realnega sveta, v tem svetu pa lahko gradijo druge, nove svetove, se povezujejo z drugimi igralci, pri tem pa so lahko bolj uspešni kot v realnem svetu, kar jih še posebej pritegne. Za vse to je ključnega pomena komunikacija, ki pri tem poteka, ali z drugimi igralci, ki igro igrajo, ali pa z igro samo. V magistrskem delu smo ugotavljali, kakšno vlogo ima slovenščina v svetu računalniških iger, kako nanjo vpliva angleščina, ki je univerzalen jezik tega področja, in kako igralci sprejemajo dejstvo, da večine najbolj igranih iger v slovenščini ni mogoče igrati. Empirični del magistrskega dela nam pokaže, kakšen odnos imajo anketirani do slovenščine in samih prevodov v slovenščino, kako sprejemajo angleščino in kako se znajdejo v situacijah, ko morajo za uspešnost v igri komunicirati z drugimi igralci, ki niso govorci slovenščine. Za analizo smo uporabili anketni vprašalnik. Odgovore smo natančno analizirali in ugotovili, da računalniške igre v luči dejstva, da prevodi v slovenščino pri večini iger niso na voljo, močno vplivajo na jezik igralcev, ki je slovenščina. Na tem področju se tako uporabljajo zgolj besede v angleščini ali pa gre za kombinacijo slovenščine in angleščine. Večina igralcev slovenskim prevodom zaradi pričakovane slabe kvalitete prevodov in navajenosti na angleščino ni naklonjena, tisti pa, ki bi želeli preizkusiti igranje v slovenščini, bi to storili zgolj zaradi radovednosti. Raziskava je bila izvedena na vzorcu mladih, ki so stari do vključno 30 let in redno igrajo računalniške igre ter so bili pripravljeni sodelovati. V njej je sodelovalo 366 posameznikov.
Keywords:Računalniške igre, komunikacija, jezik, slovenščina, angleščina.
Place of publishing:Maribor
Publisher:[A. Gracej]
Year of publishing:2019
PID:20.500.12556/DKUM-74214 New window
UDC:811.163.6:004.5:794(043.2)
COBISS.SI-ID:24809992 New window
NUK URN:URN:SI:UM:DK:JIWXWDZ7
Publication date in DKUM:29.10.2019
Views:1423
Downloads:186
Metadata:XML DC-XML DC-RDF
Categories:FF
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:19.08.2019

Secondary language

Language:English
Title:The impact of computer games on the language of young users (up tu 30 years of age)
Abstract:For youth, computer games represent an escape from reality, where they can build new worlds and connect with other players while being more successful than in the real world, which is especially appealing to them. The key to all this is communication that takes place, either with other players or with the game itself. In the master’s thesis, we were able to determine the role of Slovene in the world of computer games, how it is influenced by English as the universal language of this field, and how the players accept the fact that the most played computer games usually cannot be played in Slovene. The empirical part of the master’s thesis shows the attitude of the interviewed towards Slovene and translations of computer games into Slovene, how they accept English and how they manage in situations where they need to communicate with other players who are not speakers of Slovene to be successful in the game. We used a survey questionnaire for analysis. Answers acquired were carefully analysed and we discovered that computer games, given the fact that translations to Slovene are mostly not available, have a profound effect on the language of the players, which is Slovene. In this field, only English words or a combination of Slovene and English words are used. Most of the players do not favour Slovene translations due to the expected poor quality of the translations and because they are accustomed to the use of English. Those who would like to try playing in Slovene would only do so out of curiosity. The survey was conducted on a sample of young people aged up to 30 who regularly play computer games and were ready to participate. 366 people participated in the survey.
Keywords:Computer games, communication, language, Slovene language, English language.


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