| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:Implementacija porazdeljenih vedenjskih modelov v Unity 3D : zaključno delo
Authors:ID Krenker, Aleš (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Krenker_Ales_2019.pdf (2,83 MB)
MD5: ECF1B751D49B6DA2DB87A951ED5CDE22
PID: 20.500.12556/dkum/9a00de8d-43a2-4deb-aafe-5d446bcb1ecd
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu se ukvarjamo z implementacijo vedenjskih modelov v Unity 3D na primeru jate ptic ali rib. Predstavitvi grafičnega pogona Unity 3D sledi izdelava in vstavitev grafičnih modelov v simulacijo. Poglavitni del našega projekta je bila implementacija algoritmov za simulacijo premikanja v jati, ki vključuje izmikanje statičnim in gibljivim objektom. Vsaka simulirana ptica ali riba je bila implementirana kot neodvisen člen, ki se pomika glede na lokalno zaznavo dinamičnega okolja. Rezultat teh preprostih vedenj pa je skupno gibanje simulirane jate. Prikazali smo, kako se pripadniki le-te odzovejo glede na oviro in nevarnost v naravi.
Keywords:implementacija, vedenjski modeli, jata, izogibanje trkom, Unity 3D
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Krenker]
Year of publishing:2019
Number of pages:VIII, 45 f.
PID:20.500.12556/DKUM-74575 New window
UDC:004.94.021(043.2)
COBISS.SI-ID:22800662 New window
NUK URN:URN:SI:UM:DK:0QH6TYE5
Publication date in DKUM:23.11.2019
Views:1221
Downloads:59
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:30.08.2019

Secondary language

Language:English
Title:Implementation of distributed behavioral models in Unity 3D
Abstract:In the thesis, we explore the implementation of distributed behavioral models in Unity 3D on the example of a flock of birds or fish. We present the graphic engine Unity 3D and the process of inserting graphic models into the simulation. The main part of the thesis is the implementation of algorithms for flocking that includes algorithms for avoiding collision with static and moving objects. Each simulated bird or fish was implemented as an independent object, moving in accordance to its local perception of the dynamic area. The result of these simple behaviors is a unified flock movement. We demonstrated the reaction of flock members to an obstacle and the reaction to danger in nature.
Keywords:behavioral models, flock, collision avoidance, implementation, Unity 3D


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica