Your browser does not allow JavaScript!
JavaScript is necessary for the proper functioning of this website. Please enable JavaScript or use a modern browser.
|
|
SLO
|
ENG
|
Cookies and privacy
DKUM
EPF - Faculty of Business and Economics
FE - Faculty of Energy Technology
FERI - Faculty of Electrical Engineering and Computer Science
FF - Faculty of Arts
FGPA - Faculty of Civil Engineering, Transportation Engineering and Architecture
FKBV - Faculty of Agriculture and Life Sciences
FKKT - Faculty of Chemistry and Chemical Engineering
FL - Faculty of Logistic
FNM - Faculty of Natural Sciences and Mathematics
FOV - Faculty of Organizational Sciences in Kranj
FS - Faculty of Mechanical Engineering
FT - Faculty of Tourism
FVV - Faculty of Criminal Justice and Security
FZV - Faculty of Health Sciences
MF - Faculty of Medicine
PEF - Faculty of Education
PF - Faculty of Law
UKM - University of Maribor Library
UM - University of Maribor
UZUM - University of Maribor Press
COBISS
Faculty of Business and Economic, Maribor
Faculty of Agriculture and Life Sciences, Maribor
Faculty of Logistics, Celje, Krško
Faculty of Organizational Sciences, Kranj
Faculty of Criminal Justice and Security, Ljubljana
Faculty of Health Sciences
Library of Technical Faculties, Maribor
Faculty of Medicine, Maribor
Miklošič Library FPNM, Maribor
Faculty of Law, Maribor
University of Maribor Library
Bigger font
|
Smaller font
Introduction
Search
Browsing
Upload document
Statistics
Login
First page
>
Show document
Show document
Title:
Učenje konceptov programiranja s pomočjo nadgrajene resničnosti : meje dopustnosti medijskega poročanja
Authors:
ID
Ahac, Natanael
(
Author
)
ID
Verber, Domen
(
Mentor
)
More about this mentor...
Files:
MAG_Ahac_Natanael_2019.pdf
(2,25 MB)
MD5: 82012F56AD3741C4A05B82FF46695317
PID:
20.500.12556/dkum/83d212a3-393f-4893-bc3d-c02b909fbe9b
Language:
Slovenian
Work type:
Master's thesis/paper
Typology:
2.09 - Master's Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V magistrskem delu smo raziskali možnost uporabe nadgrajene resničnosti pri učenju konceptov programiranja. Opravili smo pregled obstoječe literature ter raziskav na področju nadgrajene resničnosti v izobraževanju ter učenja programiranja s pomočjo vizualizacije. Prav tako smo pregledali tudi obstoječe programske rešitve na omenjenih področjih. Glede na ugotovitve iz pregleda literature ter obstoječih rešitev smo načrtovali ter razvili prototipno rešitev, ki uporabnikom omogoča interaktivno učenje osnovnih konceptov objektno orientiranega programiranja. Raziskali smo tudi možnosti analize učnega procesa ter preverjanja pridobljenega znanja programiranja.
Keywords:
nadgrajena resničnost
,
učenje konceptov programiranja
,
preverjanje znanja
,
ARCore
,
Unity
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[N. Ahac]
Year of publishing:
2019
Number of pages:
X, 61 f.
PID:
20.500.12556/DKUM-74633
UDC:
004.946(043.2)
COBISS.SI-ID:
22839318
NUK URN:
URN:SI:UM:DK:92OMJM8J
Publication date in DKUM:
13.11.2019
Views:
1371
Downloads:
71
Metadata:
Categories:
KTFMB - FERI
Cite this work
Plain text
BibTeX
EndNote XML
EndNote/Refer
RIS
ABNT
ACM Ref
AMA
APA
Chicago 17th Author-Date
Harvard
IEEE
ISO 690
MLA
Vancouver
:
Copy citation
Average score:
(0 votes)
Your score:
Voting is allowed only for
logged in
users.
Share:
Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.
Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
03.09.2019
Secondary language
Language:
English
Title:
Learning programming concepts using augmented reality
Abstract:
In the master's thesis we explored the possibility of using augmented reality in learning programming concepts. We reviewed the existing literature and research in the field of augmented reality in education and on learning programming through visualization. We also reviewed the existing software solutions in the mentioned areas. Based on the findings from the literature review and existing solutions, we designed and developed a prototype solution that allows users to interactively learn basic concepts of object-oriented programming. We also explored the possibilities of analysing the learning process and testing acquired programming knowledge.
Keywords:
augmented reality
,
learning programming concepts
,
verifying programming knowledge
,
ARCore
,
Unity
Comments
Leave comment
You must
log in
to leave a comment.
Comments (0)
0 - 0 / 0
There are no comments!
Back