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Title:Technological valley of death as an emergent evolutionary phenomenon
Authors:ID Fic, Petra (Author)
ID Bokal, Drago (Mentor) More about this mentor... New window
Files:.pdf MAG_Fic_Petra_2019.pdf (1,56 MB)
MD5: C6B16189237BF942FC4E76CFCA542652
PID: 20.500.12556/dkum/f0fe6d22-3853-4e44-afe0-640d6d6888c1
 
Language:English
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FNM - Faculty of Natural Sciences and Mathematics
Abstract:Perceptual researchers often argue that natural selection supports veridical perceptions, respectively those that accurately reflect the environment. They also claim that beings whose perceptions are truer are also more fit. This assumption was tested using standard tools of evolutionary game theory in a simple environment. The result was that more veridical perceptions are not necessarily more successful. In the majority of the parameter space, veridical perceptions are extinct in competition with simplified perceptions, based on adaptive behavior in a given environment. In the thesis, we build upon mentioned territorial games introduced by Mark, Marion, and Hoffman in 2010, and extend four of their territory perception and selection strategies with two novel ones that together constitute a model of technological readiness valley of death. Whenever utility of a resource is not monotonous in the amount of that resource, the technological valley of death emerges. While the development of the science behind these models is in its infancy, modeling and understanding the phenomenon may shed light on progress and related phenomena in society.
Keywords:evolution, perception, utility, Monte Carlo simulation, game theory
Place of publishing:Maribor
Publisher:[P. Fic]
Year of publishing:2019
PID:20.500.12556/DKUM-75285 New window
UDC:519.83(043.2)
COBISS.SI-ID:24924680 New window
NUK URN:URN:SI:UM:DK:SC1XBMRE
Publication date in DKUM:22.11.2019
Views:1993
Downloads:199
Metadata:XML DC-XML DC-RDF
Categories:FNM
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:10.10.2019

Secondary language

Language:Slovenian
Title:Tehnološka dolina smrti kot samoporajajoči evolucijski fenomen
Abstract:Raziskovalci zaznav pogosto menijo, da naravna selekcija podpira veristična zaznavanja, oziroma tista, ki bolj natančno prikazujejo okolje. Trdijo tudi, da so bitja, katerih dojemanja so bolj resnična, tudi bolj uspešna. Ta predpostavka je bila testirana z uporabo standardnih orodij evolucijske teorije iger za enostavno okolje. Rezultat je pokazal, da bolj verodostojne percepcije niso tudi bolj uspešne. Zaradi naravne selekcije lahko veristične strategije izumrejo v tekmi s strategijami, ki so prilagojene na zaznavanje neposredne koristnosti možnih odločitev. Magistrsko delo gradi na omenjenih teritorialnih igrah, ki so jih uvedli Mark, Marion in Hoffman v letu 2010. Njihove štiri percepcijske strategije selekcije teritorijev razširimo z dvema novima, ki skupaj tvorita model tehnološke doline smrti. Domnevamo, da se, kadar koristnost vira ni monotona funkcija količine tega vira, pojavi tehnološka dolina smrti. Medtem ko so raziskave tega fenomena še v povojih, lahko modeliranje in razumevanje tega pojava osvetli napredek in z njim povezane pojave v družbi.
Keywords:evolucija, zaznave, koristnost, Monte Carlo simulacije, teorija iger


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