| Title: | Izdelava računalniško vodenega igralca na primeru igre Bomberman : diplomsko delo |
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| Authors: | ID Toplak, Andrej (Author) ID Črepinšek, Matej (Mentor) More about this mentor...  ID Ravber, Miha (Comentor) |
| Files: | UN_Toplak_Andrej_2020.pdf (1,26 MB) MD5: 6E43B5D3E2EE22124F652EAF7FC9795B PID: 20.500.12556/dkum/742b10c8-e934-4518-8480-18dd61b6a380
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| Language: | Slovenian |
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| Work type: | Bachelor thesis/paper |
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| Typology: | 2.11 - Undergraduate Thesis |
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| Organization: | FERI - Faculty of Electrical Engineering and Computer Science
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| Abstract: | V diplomskem delu sta predstavljeni ogrodje za izdelavo računalniških iger LibGDX, ogrodje za implementacijo umetne inteligence v igre GdxAi, ter poskus izdelave namizne aplikacije za igro Bomberman z uporabo teh dveh ogrodij. Igra vsebuje računalniško vodenega igralca z nastavljivo stopnjo težavnosti. Za izdelavo računalniško vodenega igralca je uporabljen sistem končnih avtomatov. |
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| Keywords: | igra, umetna inteligenca, java, iskanj poti |
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| Place of publishing: | Maribor |
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| Place of performance: | Maribor |
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| Publisher: | [A. Toplak] |
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| Year of publishing: | 2020 |
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| Number of pages: | VIII, 37 f. |
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| PID: | 20.500.12556/DKUM-77477  |
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| UDC: | 004.96:004.8(043.2) |
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| COBISS.SI-ID: | 39935491  |
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| NUK URN: | URN:SI:UM:DK:XHPJMENS |
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| Publication date in DKUM: | 03.11.2020 |
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| Views: | 1036 |
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| Downloads: | 82 |
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| Metadata: |  |
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| Categories: | KTFMB - FERI
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