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Title:Primerjava med igralnim programom Unity in ogrodjem libgdx na primeru razvoja računalniške igre : diplomsko delo
Authors:ID Hablak, Alan (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf UN_Hablak_Alan_2020.pdf (2,29 MB)
MD5: 1DC0989C54CE331F39FC8DADA73084E6
PID: 20.500.12556/dkum/906160ca-30af-42fc-aef7-a26cc9e191cc
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:To diplomsko delo zajema raziskovanje razlik med igralnim pogonom Unity in ogrodjem libGDX. Vsebuje splošno primerjavo med jezikoma C# in Java, opis pogona Unity in njegovih funkcij in postopek izdelave treh iger v pogonu Unity, ki so v ogrodju libGDX že narejene. Omenjene igre so “Mower”, “Astronaut rescue” in “Minesweeper”. Namen razvoja omenjenih iger ni opis celotnega postopka, temveč ključnih segmentov, ki v določeni igri izstopajo. To so lahko različna pomožna orodja za ustvarjanje atlasov in zvoka, lahko je zaznavanje vnosa uporabnika, postopek zaznave prekrivanj entitet… Vsakemu opisu razvoja igre sledi analiza samega razvoja, kjer je ovrednoten celoten postopek in v splošnem primerjan z enakimi elementi v libGDX.
Keywords:Unity, C#, programiranje, igre, libGDX
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Hablak]
Year of publishing:2020
Number of pages:VII, 44 f.
PID:20.500.12556/DKUM-77648 New window
UDC:004.96:004.42(043.2)
COBISS.SI-ID:36992259 New window
NUK URN:URN:SI:UM:DK:EFRIARJQ
Publication date in DKUM:03.11.2020
Views:862
Downloads:99
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:08.09.2020

Secondary language

Language:English
Title:Comparison of Unity game engine and libgdx framework on computer game develepment example
Abstract:This thesis contains research of differences between the libGDX framework and Unity game engine. It also contains a description of differences between C# and Java programming languages, a description of the Unity game engine and its built-in tools and a description of the process of creating three games, that are based on the same games built in libGDX. The three mentioned games are »Astronaut rescue«, »Minesweeper« and »Mower«. The purpose of developing mentioned games is not to describe the whole development process, but only key segments, that are standing out and unique to the game. Examples of worth-mentioning segments are creation of an atlas, user-made sounds, but also user input detection and the process of collision detection. Every game development process is followed by an analysis, which contains a basic comparison of the same key elements in the libGDX framework.
Keywords:Unity, C#, programming, games, libGDX


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