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Title:
Razvoj zalednega sistema za računalniške igre : diplomsko delo
Authors:
ID
Rajlič, Denis
(
Author
)
ID
Črepinšek, Matej
(
Mentor
)
More about this mentor...
Files:
UN_Rajlic_Denis_2021.pdf
(854,90 KB)
MD5: D51AEA73461A1FF4DCAD22FF3743CEBA
PID:
20.500.12556/dkum/9d704ba9-c959-4c84-b4d7-7b0a14f756f4
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Diplomska naloga opisuje razvoj zalednega sistema računalniških iger. Opisani so nekateri znani ponudniki zalednih sistemov in njihove implementacije, prav tako pa je opisan celoten postopek testiranja rešitve in uporabljene tehnologije. Po predstavitvi prednosti uporabe zalednega sistema kot storitev in znanih specifikacijah se lotimo razvoja zalednega sistema za računalniške igre. Sprva poteka raziskovanje znanih rešitev za enak problem, nato se lotimo razvoja lastne rešitve. Rezultat razvoja je zaledni sistem računalniških iger z varnim avtentikacijskim sistemom in osnovnimi funkcionalnostmi tipičnega zalednega sistema. Razvit zaledni sistem se nato tudi ustrezno testira.
Keywords:
zaledni sistem računalniških iger
,
realno-časovni rezultati
,
skalabilnost
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[D. Rajlič]
Year of publishing:
2021
Number of pages:
XV, 49 str.
PID:
20.500.12556/DKUM-79150
UDC:
004.96:004.42(043.2)
COBISS.SI-ID:
68092419
Publication date in DKUM:
17.06.2021
Views:
1220
Downloads:
191
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
16.05.2021
Secondary language
Language:
English
Title:
Back-end game development
Abstract:
This thesis describes the development of a back-end computer game system. Some of the well-known back-end systems providers and their implementations are also described, as well as the entire process of testing solutions and applied technologies. After presenting the advantages of using the back-end system as a service and known specifications, we embark on the development of a back-end computer game system. Initially, we research all known solutions to the same problem, then we embark on our own implementation. The result of the development is a back-end computer game system with a secure authentication system and basic functionalities of a typical back-end system. The entire system is then also properly tested.
Keywords:
back-end computer game system
,
real-time results
,
scalability
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