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DKUM
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Title:
Razvoj stiliziranih realnočasovnih 3D učinkov v igralnem pogonu Unity : zaključno delo
Authors:
ID
Krajcar, Tomaž
(
Author
)
ID
Črepinšek, Matej
(
Mentor
)
More about this mentor...
Files:
VS_Krajcar_Tomaz_2021.pdf
(1,91 MB)
MD5: FD31633235EAB20960CE76E35BF5CB27
PID:
20.500.12556/dkum/a48a9600-dd2b-4ada-99a0-0297b131692a
VS_Krajcar_Tomaz_2021.zip
(413,42 MB)
MD5: C0A566065E11E8EE0EEDBF05BB440639
PID:
20.500.12556/dkum/86a9ef8f-9589-439e-ac14-4f7f0afb0c7b
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Zaključno delo je namenjeno prikazu in opisu izdelave stiliziranih 3D vizualnih učinkov za računalniške igre. Obsega opis in namen vizualnih učinkov v igrah ter orodja za njihovo izdelavo. Glavni del zaključnega dela je posvečen postopkovnemu procesu izdelave šestih vizualnih učinkov in razlagi specifičnih tehnik, načina dela in tehnologij pri vsakem učinku.
Keywords:
Vizualni učinki
,
Unity
,
Igre
,
3D
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[T. Krajcar]
Year of publishing:
2021
Number of pages:
X, 61 str.
PID:
20.500.12556/DKUM-79928
UDC:
004.96(043.2)
COBISS.SI-ID:
95363587
Publication date in DKUM:
18.10.2021
Views:
664
Downloads:
84
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
23.08.2021
Secondary language
Language:
English
Title:
Creation of 3D stylized visual effects in the Unity game engine
Abstract:
The purpose of this thesis is to describe and demonstrate the creation of stylized 3D visual effects for computer games. It outlines the aim of visual effects in games and the tools used for their creation. The thesis is focused on the step-by-step process of creating six visual effects and the description on specific techniques, ways of working and technologies for each effect.
Keywords:
Visual effects
,
Unity
,
Games
,
3D
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